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TheArcForge
GitHub-Creator-Profil

TheArcForge

Repository-Ansicht von 11 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
11
Repositories
1
aktualisiert
2026-05-08
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

animation-workflow
Softwareentwickler

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

2026-05-08
component-design
Softwareentwickler

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

2026-05-08
data-modeling
Softwareentwickler

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

2026-05-08
prefab-architecture
Softwareentwickler

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

2026-05-08
prefab-workflow
Softwareentwickler

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

2026-05-08
scene-architecture
Softwareentwickler

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

2026-05-08
scene-authoring
Softwareentwickler

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

2026-05-08
unity-architect
Softwareentwickler

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

2026-05-08
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