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cpp-modern-features

Use when modern C++ features from C++11/14/17/20 including auto, lambdas, range-based loops, structured bindings, and concepts.

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TheBushidoCollective/han
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11. Februar 2026 um 17:47
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
cpp-modern-features
user-invocable
false
description
Use when modern C++ features from C++11/14/17/20 including auto, lambdas, range-based loops, structured bindings, and concepts.
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["Read","Write","Edit","Grep","Glob","Bash"]
# Modern C++ Features Modern C++ (C++11 and beyond) introduced significant improvements that make C++ more expressive, safer, and easier to use. This skill covers essential modern features including type inference, lambda expressions, range-based loops, smart initialization, and the latest C++20 additions. ## Auto Type Inference The `auto` keyword enables automatic type deduction, reducing verbosity while maintaining type safety. ```cpp #include <iostream> #include <vector> #include <map> #include <string> void auto_examples() { // Simple type inference auto x = 42; // int auto pi = 3.14159; // double auto name = "Alice"; // const char* auto message = std::string("Hello"); // std::string // Iterator simplification std::vector<int> numbers = {1, 2, 3, 4, 5}; // Before C++11 for (std::vector<int>::iterator it = numbers.begin(); it != numbers.end(); ++it) { std::cout << *it << " "; } // With auto for (auto it = numbers.begin(); it != numbers.end(); ++it) { std::cout << *it << " "; } // Complex types std::map<std::string, std::vector<int>> data; auto it = data.find("key"); // Much cleaner than full type // Return type deduction (C++14) auto multiply = [](int a, int b) { return a * b; }; // Structured bindings (C++17) std::map<std::string, int> scores = {{"Alice", 95}, {"Bob", 87}}; for (const auto& [name, score] : scores) { std::cout << name << ": " << score << "\n"; } } ``` ## Lambda Expressions Lambdas provide inline anonymous functions, essential for modern C++ algorithms and callbacks. ```cpp #include <algorithm> #include <vector> #include <functional> #include <iostream> void lambda_examples() { std::vector<int> numbers = {5, 2, 8, 1, 9, 3}; // Basic lambda auto print = [](int n) { std::cout << n << " "; }; std::for_each(numbers.begin(), numbers.end(), print); // Lambda with capture int threshold = 5; auto above_threshold = [threshold](int n) { return n > threshold; }; // Capture by value [=] auto sum_above = [=]() { int sum = 0; for (int n : numbers) { if (n > threshold) sum += n; } return sum; }; // Capture by reference [&] int count = 0; auto count_above = [&count, threshold](int n) { if (n > threshold) count++; }; std::for_each(numbers.begin(), numbers.end(), count_above); // Generic lambda (C++14) auto generic_print = [](const auto& item) { std::cout << item << " "; }; // Lambda as comparator std::sort(numbers.begin(), numbers.end(), [](int a, int b) { return a > b; }); // Descending // Mutable lambda auto counter = [count = 0]() mutable { return ++count; }; std::cout << counter() << "\n"; // 1 std::cout << counter() << "\n"; // 2 } // Returning lambdas std::function<int(int)> make_multiplier(int factor) { return [factor](int n) { return n * factor; }; } ``` ## Range-Based For Loops Range-based for loops provide clean, safe iteration over containers and ranges. ```cpp #include <vector> #include <map> #include <string> #include <iostream> void range_based_loops() { std::vector<int> numbers = {1, 2, 3, 4, 5}; // Basic iteration for (int n : numbers) { std::cout << n << " "; } // By reference (for modification) for (int& n : numbers) { n *= 2; } // By const reference (efficient for large objects) std::vector<std::string> names = {"Alice", "Bob", "Charlie"}; for (const auto& name : names) { std::cout << name << "\n"; } // With structured bindings (C++17) std::map<std::string, int> ages = { {"Alice", 30}, {"Bob", 25}, {"Charlie", 35} }; for (const auto& [name, age] : ages) { std::cout << name << " is " << age << " years old\n"; } // Initializer in for loop (C++20) for (std::vector<int> temp = {1, 2, 3}; auto n : temp) { std::cout << n << " "; } } // Custom range support class Range { int start_, end_; public: Range(int start, int end) : start_(start), end_(end) {} struct Iterator { int current; Iterator(int val) : current(val) {} int operator*() const { return current; } Iterator& operator++() { ++current; return *this; } bool operator!=(const Iterator& other) const { return current != other.current; } }; Iterator begin() const { return Iterator(start_); } Iterator end() const { return Iterator(end_); } }; void use_custom_range() { for (int i : Range(0, 10)) { std::cout << i << " "; } } ``` ## Uniform Initialization Uniform initialization using braces provides consistent syntax and prevents narrowing conversions. ```cpp #include <vector> #include <string> #include <map> struct Point { int x, y; }; void uniform_initialization() { // Built-in types int a{42}; double pi{3.14159}; // Containers std::vector<int> numbers{1, 2, 3, 4, 5}; std::map<std::string, int> ages{ {"Alice", 30}, {"Bob", 25} }; // Aggregates Point p{10, 20}; // Prevents narrowing // int x{3.14}; // Compiler error! int x = 3.14; // Compiles (implicit conversion) // Empty initialization (zero/default) int zero{}; // 0 std::string empty{}; // "" // Return value auto get_numbers = []() { return std::vector<int>{1, 2, 3}; }; } // Most vexing parse solution class Widget { public: Widget() = default; Widget(int x) {} }; void vexing_parse() { // Before C++11: declares a function! // Widget w(); // Modern C++: creates an object Widget w{}; // Correct Widget w2{10}; // Also correct } ``` ## Move Semantics and Rvalue References Move semantics enable efficient transfer of resources without copying, crucial for performance. ```cpp #include <vector> #include <string> #include <utility> #include <iostream> class Buffer { size_t size_; int* data_; public: // Constructor Buffer(size_t size) : size_(size), data_(new int[size]) { std::cout << "Constructor\n"; } // Copy constructor Buffer(const Buffer& other) : size_(other.size_), data_(new int[other.size_]) { std::copy(other.data_, other.data_ + size_, data_); std::cout << "Copy constructor\n"; } // Move constructor Buffer(Buffer&& other) noexcept : size_(other.size_), data_(other.data_) { other.size_ = 0; other.data_ = nullptr; std::cout << "Move constructor\n"; } // Copy assignment Buffer& operator=(const Buffer& other) { if (this != &other) { delete[] data_; size_ = other.size_; data_ = new int[size_]; std::copy(other.data_, other.data_ + size_, data_); std::cout << "Copy assignment\n"; } return *this; } // Move assignment Buffer& operator=(Buffer&& other) noexcept { if (this != &other) { delete[] data_; size_ = other.size_; data_ = other.data_; other.size_ = 0; other.data_ = nullptr; std::cout << "Move assignment\n"; } return *this; } ~Buffer() { delete[] data_; } }; void move_semantics_example() { Buffer b1(100); Buffer b2 = std::move(b1); // Move, not copy std::vector<Buffer> buffers; buffers.push_back(Buffer(50)); // Move constructor used // Perfect forwarding auto make_buffer = [](auto&&... args) { return Buffer(std::forward<decltype(args)>(args)...); }; } ``` ## Variadic Templates Variadic templates enable functions and classes that accept any number of arguments. ```cpp #include <iostream> #include <string> // Base case void print() { std::cout << "\n"; } // Recursive variadic template template<typename T, typename... Args> void print(T first, Args... rest) { std::cout << first << " "; print(rest...); } // Fold expressions (C++17) template<typename... Args> auto sum(Args... args) { return (args + ...); } template<typename... Args> auto sum_with_init(Args... args) { return (args + ... + 0); } // Perfect forwarding with variadic templates template<typename T, typename... Args> std::unique_ptr<T> make_unique_custom(Args&&... args) { return std::unique_ptr<T>(new T(std::forward<Args>(args)...)); } void variadic_examples() { print(1, 2.5, "hello", std::string("world")); auto total = sum(1, 2, 3, 4, 5); // 15 // Fold expressions for various operations auto all_true = [](auto... args) { return (args && ...); }; auto any_true = [](auto... args) { return (args || ...); }; } ``` ## Structured Bindings (C++17) Structured bindings decompose objects into their constituent parts, improving code readability. ```cpp #include <tuple> #include <map> #include <string> #include <array> struct Person { std::string name; int age; double salary; }; std::tuple<int, std::string, double> get_employee() { return {42, "Alice", 75000.0}; } void structured_bindings() {
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