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flutter-flame-harness
flutter-flame-harness enthält 14 gesammelte Skills von tjdrhs90, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject google_mobile_ads + ATT/UMP consent code.
Phase 3 — define the Flutter design_tokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.
Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.
Phase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.
Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
Resume a paused flame-harness run based on pause_reason (rate_limit waits; manual_action confirms with user; error reports).
Phase 2 — write the game PRD in the project's default_language (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
Phase 9 — capture store screenshots in the game's configured locales via integration_test (ads hidden), fill ASO keywords, and upload via fastlane.
Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.
Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.
Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.
Show the current flame-harness pipeline state — phase, round, scores — read-only.