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play-through

Sterne17
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Aktualisiert10. Juli 2026 um 19:31

Manager loop that hardens the game toward fully-playable end-to-end. It drives the `playtest` primitive in a PLAYTEST to REVIEW to FIX to REPLAY loop: play one session (agent plays a mission via the debug runtime, emits a data.json), adversarially REVIEW that session against a real walkthrough (did it genuinely progress, were the actions sensible, are the findings real - not artifacts of poking the wrong thing), triage the validated blocker/bugs, file + delegate a fix (PR "Fixes #n"), then REPLAY from the advancing frontier - until a mission (then the game) plays through with no new blocker. Aggregates every session into a self-contained HTML timeline report. Invoke with a mission (default medsci1) and a goal (default: reach the level's exit).

Installation

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