| name | unity-damage-progression |
| description | Unity Damage, Wear & Progression for RC Racing |
Unity Damage, Wear & Progression for RC Racing
Use this skill when implementing collision damage, tire wear, battery discharge, repair economies, career progression, or vehicle upgrade systems for RC racing.
When NOT to Use
- Physics engine setup (solver, timestep, layers) -- use
unity-physics-tuning
- ScriptableObject fundamentals -- use
unity-scriptable-objects
- Save/load implementation details -- use
unity-save-load
- Shader authoring basics for damage visuals -- use
unity-shaders
- General state machine patterns -- use
unity-state-machines
Related Skills
| Skill | When to Use |
|---|
unity-scriptable-objects | Template pattern for TireCompoundSO, VehicleUpgradeSO, MotorSpecSO, DamageZoneConfig |
unity-save-load | Persisting career state, battery degradation, upgrade inventory, tuning presets to JSON |
unity-physics-3d | Collision detection, contact point processing, force-based damage calculation |
Topic Pages