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R8EOX
R8EOX enthält 6 gesammelte Skills von Totes-MickGOATs, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Guided runtime debugging — add Debug.Log diagnostics, test in play mode via MCP, read console, identify root cause and fix
Orchestrate complex Unity tasks by planning and dispatching to specialized subagents in parallel. Use for any multi-step task that benefits from parallel execution. Enforces write-set collision checks and MCP instance pinning automatically.
Pre-load shared context for parallel agent dispatch (context mode), or shard a glob across N read-only research agents (shard mode). Use before /do for big read-mostly jobs.
Reverse-engineer the runtime call sequence for a C# symbol by temporarily injecting Diag.FlowStep instrumentation, running a play-mode scenario, querying the resulting flow trace via diag_query, and reverting the instrumentation cleanly. Use when you need to know "what actually runs when X happens" without scattering Debug.Log by hand.
Audit and improve track environment visual quality — lighting, materials, terrain, post-processing, probes, LODs. Dispatches unity-environment-artist agent.
Create a World Space (diegetic) UI panel using UI Toolkit — UXML, USS, PanelSettings, UIDocument. Use when the user wants in-world UI like pit boards, machine displays, signage, or any 3D-positioned UI element.