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linear-design-principles

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Aktualisiert9. Juli 2026 um 04:17

Applies Linear's UI/UX and product philosophy (design as product judgment, not decoration) when designing, building, or reviewing interfaces and making product decisions. Use when framing a product problem, planning a redesign, deciding scope, reducing visual noise, designing AI/agent interfaces, debating customization vs opinionated defaults, or setting up product process (handoffs, OKRs, A/B testing, design reviews). Triggers on "Linear style," "calm interface," "opinionated software," "is this the right problem," "should we add a setting," "feature request vs need," "redesign strategy," "should this be reversible/undo," "is chat the right AI interface," "novelty vs familiarity." Peer-aware: where Linear's opinions have limits (platforms, APIs as contracts, metrics vs taste, keyboard vs discoverability) it names the boundary and which peer answer applies. Not for cloning the Linear visual look (dark mode, gradients, minimalist landing pages); this is about product method, not the look.

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