| name | vibe-pipeline |
| description | Author and run VibeFrame YAML pipelines with vibe run, checkpoints, and budget controls. |
Vibe Pipeline
A VibeFrame pipeline is a YAML manifest executed by vibe run. Steps can
reference earlier outputs with $<step-id>.output, and the executor writes a
checkpoint under the output directory so failed runs can resume.
Use this skill when the user wants a reproducible multi-step media workflow,
checkpointed execution, or budget-limited provider calls.
Minimal Skeleton
name: promo-video
budget:
costUsd: 8
maxToolErrors: 1
steps:
- id: image
action: generate-image
provider: openai
model: "2"
size: 1536x1024
quality: hd
prompt: "sleek product shot on a quiet studio background"
output: hero.png
- id: video
action: generate-video
provider: seedance
image: $image.output
prompt: "slow cinematic camera push, polished product demo motion"
duration: 5
ratio: "16:9"
output: hero.mp4
- id: titled
action: edit-motion-overlay
input: $video.output
description: "minimal lower-third title, clean sans-serif, subtle grain"
model: gemini
understand: auto
output: titled.mp4
Scene Project Skeleton
Use scene-build and scene-render when a storyboard project already exists:
name: storyboard-render
budget:
costUsd: 2
maxToolErrors: 1
steps:
- id: build
action: scene-build
project: my-video
mode: batch
composer: openai
tts: kokoro
skipBackdrop: true
skipRender: true
- id: render
action: scene-render
project: my-video
output: renders/final.mp4
quality: standard
fps: 30
format: mp4
Supported Actions
Keep this in sync with packages/cli/src/pipeline/types.ts and
packages/cli/src/pipeline/executor.ts.
- Generate:
generate-image, generate-video, generate-tts,
generate-sfx, generate-music, generate-storyboard, generate-motion
- Edit:
edit-silence-cut, edit-jump-cut, edit-caption,
edit-noise-reduce, edit-fade, edit-translate-srt,
edit-text-overlay, edit-motion-overlay, edit-grade,
edit-speed-ramp, edit-reframe, edit-interpolate, edit-upscale,
edit-image
- Audio:
audio-transcribe, audio-isolate, audio-dub, audio-duck
- Detect:
detect-scenes, detect-silence, detect-beats
- Analyze/review:
analyze-video, analyze-media, review-video
- Scene:
compose-scenes-with-skills, scene-build, scene-render
- Legacy/meta:
export
If unsure, read the executor source. There is no public vibe run --list-actions command.
Running
vibe run pipeline.yaml --dry-run
vibe run pipeline.yaml -o pipeline-output
vibe run pipeline.yaml -o pipeline-output --resume
vibe run pipeline.yaml -o pipeline-output --budget-usd 5
vibe run pipeline.yaml -o pipeline-output --json
Useful flags:
--dry-run validates the graph and shows upper-bound cost estimates.
--resume skips completed checkpointed steps.
--budget-usd, --budget-tokens, --max-errors override or extend the
manifest budget.
--effort low|medium|high|xhigh forwards an LLM effort hint where supported.
--json returns structured output for agents.
Checkpoint file: <output-dir>/.pipeline-state.yaml.
Authoring Rules
- Dry-run before executing paid provider steps.
- Keep step ids short and stable (
image, motion, title, render).
- Name outputs with the real extension (
.png, .mp4, .mp3, .json).
- Use
$<step-id>.output rather than repeating file paths.
- Add a
budget: block for any pipeline that can call image/video providers.
- Use
scene-build for storyboard projects and generate-* / edit-* for
standalone media chains.
When converting a shell sequence, map each vibe ... command to one action and
turn downstream input paths into step references.