| name | interactive-simulator-ux-audit |
| description | Use when auditing an iOS/iPadOS app's live behavior in the Simulator โ navigation, modals, back-stack, completion flows, safe-area/Dynamic-Island clipping, offline or signed-out states โ bugs a fixed-size snapshot render structurally cannot show. Covers installing `idb` without Homebrew (direct GitHub release + an exec wrapper that preserves rpath), the describe-all โ tap โ screenshot drive loop, device-point vs screenshot-pixel coordinate spaces, and the "stale build" / "worktree launch crash" false-negative traps. Use when asked to "test the UI", "find UX problems", "drive the simulator", or verify an interactive flow end-to-end. |
Interactive Simulator UX Audit (idb-driven)
Snapshot tests render a view in a fixed-size NSHostingView โ they model neither
navigation, taps, the device safe area, nor the Dynamic Island. A whole class of bugs
only shows when something actually drives the app: a screen that never appears after
a selection, a flow that's unplayable when the user is signed out of a cloud account,
completion content clipped by the Dynamic Island. This skill is the audit loop that
catches those, using idb (Facebook's iOS Simulator automation tool) to tap, read the
accessibility tree, and capture screenshots against a booted Simulator.
When to invoke
- Asked to "test the UI", "find UX problems", or "drive the simulator".
- Verifying a navigation, modal, or completion flow actually renders end-to-end after a code change.
- Auditing safe-area / Dynamic-Island layout, or an offline / signed-out flow, that snapshot tests can't model.
- Debugging a report that only reproduces "in the app," not in any test.
Scope
Owns: live Simulator driving via idb, the audit loop, and the coordinate/build gotchas
below. Does not own: scripted, CI-run UI tests that launch and assert without a human
watching โ host-driven-xcuitest-e2e; static pixel-diff regression gates โ swift-testing-baseline.
Use this skill first to find a bug interactively; write a host-driven XCUITest afterward
to pin the fix.
Prereq: install idb (one-time, not via Homebrew)
If your project's policy forbids Homebrew, a direct GitHub release download is a distinct,
usually-allowed path โ confirm against your own policy, then:
idb_companion: download idb-companion.universal.tar.gz from
https://github.com/facebook/idb/releases โ extract to e.g.
~/idb-tools/companion/idb-companion.universal/ (binary lives in bin/, with a sibling
Frameworks/ directory the binary loads via @executable_path). An objc
duplicate-class warning for FBProcess at launch is non-fatal.
idb CLI: pip3 install --user fb-idb.
- Put both on
PATH. Symlink idb directly. For the companion, use a wrapper script
that execs the real binary's absolute path โ a bare symlink breaks the
@executable_path/../Frameworks rpath and the companion fails to load its frameworks.
- Verify:
idb list-targets, then against a booted simulator's UDID,
idb ui describe-all --udid <udid> returns the accessibility tree (element frames +
labels) in device-point space (e.g. an iPhone 17 Pro reports 402ร874 pt).
Build + install the app under test
- Check the installed build version first, in the app's own Settings/About screen if it
has one. A stale install silently invalidates every finding in the session โ confirm you're
testing the build you think you are before reporting anything as a bug.
- Typical build:
xcodebuild -workspace <App>.xcworkspace -scheme <Scheme> -sdk iphonesimulator -configuration Debug -destination 'platform=iOS Simulator,name=<device>' -derivedDataPath build/sim build, then xcrun simctl install <udid> <App.app>.
- Build from a normal checkout, not an ephemeral agent worktree, if your project keeps
gitignored build secrets (API keys, provisioning config) outside version control. A worktree
missing those files can make a Debug build crash at launch on a startup assertion โ that's
an environment artifact of the worktree, not a code bug; don't chase it as one.
The drive loop
idb ui describe-all --udid <udid> # element frames + accessibility labels
idb ui tap --udid <udid> <x> <y> # tap at device-point coordinates
xcrun simctl io <udid> screenshot <path.png> # capture, then read the PNG and look at it
- Get tap coordinates from
describe-all, not from eyeballing a screenshot โ a
screenshot is rendered at the device's pixel scale (commonly 3ร), not point space. Tap the
center of an element's reported frame.
- Look at every screenshot. The accessibility tree tells you what elements exist; only
the rendered image shows clipping, overlap, empty space, unreadable glyphs, or wrong z-order.
- After each tap,
describe-all again before the next action โ a tap can miss, dismiss an
unrelated system alert, or navigate further than expected, and you need to know where you
actually landed.
Gotchas
- Shells that don't word-split an unquoted variable (zsh, by default) will pass
"$xy" as one argument and fail with invalid int value if you built a coordinate string
like xy="201 488". Pass literal integers, or force splitting (${=xy} in zsh).
idb must be on PATH for any MCP or wrapper tool that shells out to it โ without it,
taps fail with spawn idb ENOENT even though a plain screenshot still works (screenshot can
go through simctl alone; tapping cannot).
- One booted simulator serializes all driving. Don't run two agents or two audit
sessions against the same simulator concurrently โ their taps collide.
- Stress layout deliberately:
xcrun simctl ui <udid> content_size accessibility-extra-extra-extra-large then relaunch to test Dynamic Type; reset with
content_size large. appearance dark|light for color scheme. System alerts (permission
prompts, sign-in sheets) persist across an app relaunch โ dismiss them before reading the
app underneath.
- Reaching a hard-to-blind-tap end state (a puzzle win, a multi-step checkout): if the app
has a debug-only launch argument or hook that seeds a near-terminal state, use it rather than
trying to solve the app's own logic via taps โ that's testing your tapping, not the UX.
What to probe (this is what snapshots miss)
- Negative / offline paths: airplane mode mid-flow, cloud account signed out, retry after
a failed network call, a purchase-restore with nothing to restore. Core functionality should
rarely hard-gate on an optional cloud/account state โ verify it doesn't.
- "Online but signed out" is not the same as "offline" โ test both. For any
cloud-backed screen, these diverge: offline, network calls fail fast (they throw
immediately, no connection to wait on); online-but-signed-out, the same calls can hang
(a real network round-trip stalls waiting on an unauthenticated container that never
resolves). A pass under airplane mode can mask a hang that only reproduces online.
- Account-gated features need a real signed-in test account in the simulator โ a
cloud-save resume affordance or a leaderboard, for instance, may by design show nothing when
signed out, which is correct behavior, not a bug; don't flag graceful degradation as broken
without first confirming the same flow works signed in.
- Navigation / modals: does the destination screen actually appear after a selection; does
a close/leave action show its confirmation; back-stack behavior after several pushes.
- Safe area / Dynamic Island: overlay or completion content clipped or overlapping system
chrome on a notch/island device โ invisible to a fixed-frame snapshot.
- End-to-end completion: a full success and a full failure path, including any step that
submits to an external service that might be unavailable.
File each finding with its screenshot as evidence and a repro; label it environmental (stale
build, wrong account state) versus a genuine bug, and re-verify on a fresh, correctly-built
install before reporting it as real.
Rationale
A snapshot test proves a view renders correctly given a state; it says nothing about
whether the app ever reaches that state through real interaction, or how it behaves at the
literal edges of a physical device (notch, Dynamic Island) that a fixed test harness frame
doesn't model. Driving the actual Simulator is the only check that covers the seam between
"the view is correct" and "the user can get there."
Deviation considerations
- No Simulator access (Linux CI, headless-only environment): this skill doesn't apply;
rely on
host-driven-xcuitest-e2e for automated coverage and snapshot tests for pixel
regressions instead.
- A pure macOS (AppKit/SwiftUI-Mac) app:
idb targets iOS/iPadOS/tvOS simulators only;
drive a Mac app with host-driven-xcuitest-e2e's window-frame-click pattern instead.
Common Mistakes
- Tapping from screenshot pixel coordinates instead of
describe-all point coordinates
โ taps land at the wrong spot on any non-1ร device.
- Reporting a bug from a stale installed build โ always confirm the running version first.
- Treating "online + signed out" and "offline" as one case โ they exercise different code
paths (fail-fast vs. hang) and must both be driven separately.
- Running two sim-driving sessions against one booted simulator โ taps interleave and
corrupt both audits' results.
- Chasing a worktree-only launch crash as a code bug when the project keeps build secrets
outside version control โ rule out the environment first.
Review Checklist
Related skills
host-driven-xcuitest-e2e โ turn a finding from this audit into an automated, CI-runnable regression test.
swift-testing-baseline โ the static snapshot-testing layer this skill complements, not replaces.
ios-accessibility-engineering โ Dynamic Type / VoiceOver checks that pair naturally with this audit loop.