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xuanshushu
GitHub-Creator-Profil

xuanshushu

Repository-Ansicht von 17 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
17
Repositories
2
aktualisiert
2026-05-31
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

material-inspector-sync
Softwareentwickler

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-05-31
shader-flag-protocol
Softwareentwickler

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-05-31
unity-shader-debug
Softwareentwickler

Debug Unity URP shader issues in Packages/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-05-31
urp-keyword-audit
Softwareentwickler

Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.

2026-05-31
material-inspector-sync
Softwareentwickler

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-05-31
nb-fx-release-doc
Softwareentwickler

Create or update NBShader/NB/NB material/NB FX release documentation. Use when the user asks to make a release doc, release note, installation package Release, or feature manual update for NBShader, NB材质, NB特效, NB_FX, NB, or similar prompts such as "做一个NBShader发布文档", "做一个NB特效的发布文档", "更新NB材质Release", "写NB安装包ReleaseNote".

2026-05-31
shader-flag-protocol
Softwareentwickler

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-05-31
unity-shader-debug
Softwareentwickler

Debug Unity URP shader issues in Packages/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-05-31
Zeigt die Top 8 von 9 gesammelten Skills in diesem Repository.
material-inspector-sync
Softwareentwickler

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-03-22
shader-flag-protocol
Softwareentwickler

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-03-22
unity-shader-debug
Softwareentwickler

Debug Unity URP shader issues in GitRepo/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-03-22
urp-keyword-audit
Softwareentwickler

Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.

2026-03-22
material-inspector-sync
Softwareentwickler

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-03-22
shader-flag-protocol
Softwareentwickler

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-03-22
unity-shader-debug
Softwareentwickler

Debug Unity URP shader issues in GitRepo/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-03-22
urp-keyword-audit
Softwareentwickler

Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.

2026-03-22
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