| name | seedance-camera |
| description | This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0. |
| license | MIT |
| user-invocable | true |
| tags | ["camera","cinematography","seedance-20"] |
| metadata | {"version":"5.4.5","updated":"2026-05-30","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} |
seedance-camera
Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.
Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, and [ref:vocab/zh] or [ref:vocab/ru] when camera wording must be multilingual.
Camera Contract
State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.
| Need | Strong phrase | Avoid |
|---|
| Emotional realization | slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope | dramatic cinematic zoom |
| Product reveal | controlled slider move from silhouette to front three-quarter hero angle, ending on the label | dynamic product camera |
| Scale | low-angle crane up from boots to skyline, ending behind the character's shoulder | epic wide moving shot |
| Instability | subtle handheld shoulder camera, small breathing sway, subject kept centered | shaky chaotic camera everywhere |
| Precision detail | locked macro shot, focus stays on the watch gears while the second hand clicks once | cool close-up details |
Lens and Framing Anchors
Use lens anchors only when they improve direction: 24mm wide lens for spatial energy, 35mm natural street perspective, 50mm portrait compression, 85mm shallow close-up, or macro lens for material detail. Pair lens words with subject distance and motion; do not stack lens numbers as decoration.
Move Selection
Use locked-off shots for lip-sync, product identity, and delicate VFX. Use dolly-in for discovery or realization. Use tracking for travel, pursuit, and product motion. Use orbit only when the subject can remain clear from all sides. Use crane or drone for scale, arrival, or reveal. Use handheld only when realism matters more than precision.
Continuity Rules
For multi-character scenes, anchor the camera to named tags: camera holds Character A in foreground while Character B crosses behind. For I2V, preserve the image composition unless the user explicitly wants a reframing. For reference video, state whether [Video1] transfers camera movement, action rhythm, or blocking; do not let it transfer identity unless authorized.
For complex camera movement, a video reference often works better than a long verbal stack. Use [Video1] controls camera rhythm only; do not transfer performer, room, logo, or identity.
Conflict Rule
If the user gives several incompatible moves, choose one primary camera move and put the rest into optional variants. If the shot needs multiple beats, recommend splitting into separate clips or a time-segmented prompt.
Output Contract
Return the selected camera phrase, why it fits the shot, conflicts removed, fragile anchors, endpoint, and a prompt-ready integrated sentence.