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hm64-cutscene-dsl

// Use when writing, editing, or generating HM64 cutscene DSL scripts (.cutscene files), or when adding a brand-new cutscene bank to the game (source-build modding on `dev` / `dev-qol`). Covers bytecode opcodes, DSL syntax, transpiler directives, built-in constants, common cutscene patterns, and the spec / C-array / index-header wiring needed to make a new cutscene reachable in-game. Trigger on mentions of cutscene DSL, .cutscene files, cutscene bytecode, cutscene scripting, adding a new cutscene, or wiring up a new cutscene bank.

$ git log --oneline --stat
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updated:29. April 2026 um 07:02
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