| name | blender-physics |
| description | Blender rigid body, cloth, collision, and simulation cache tools |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","version":"1.0.0","tags":["blender","physics","rigid-body","cloth","collision","simulation","cache"],"search-hint":"rigid body, physics, cloth modifier, collision modifier, simulation cache, bake, mass, friction, restitution","tools":"tools.yaml"}} |
blender-physics
Physics and simulation setup tools for AI-assisted scene assembly.
Use this skill to add or tune rigid bodies, configure the scene rigid-body
world, attach cloth and collision modifiers, inspect simulation modifiers, and
prepare or clear point-cache bakes. Baking and cache-clearing tools mutate scene
state and can take longer than normal setup calls; pass dry_run=true on the
simulation cache tools when you only need target discovery and frame-range
validation.