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maya-rigging

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly (maya-scene-assembly).

Überblick

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly (maya-scene-assembly).

Installationsbefehl
npx skills add https://github.com/loonghao/dcc-mcp-maya --skill maya-rigging

Kopieren Sie diesen Befehl und fügen Sie ihn in Claude Code ein, um den Skill zu installieren

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Aktualisiert26. Mai 2026 um 13:06
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