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lunco-theme

LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any `Color32::from_rgb`, hex color, `ui.style_mut()`, `visuals.*`, `ctx.set_visuals`, "dark mode", "light mode", "accent color", "highlight", palette tweak, mention of Catppuccin, or work on a typed block-diagram editor (wire colours, class-kind badges). Also trigger when adding a new panel that needs colors, or when the user asks to "restyle", "retheme", or "make it match". The rules here are project-specific — defaults from egui or Bevy alone will lead you to hard-code colors, which violates the Tunability Mandate.

Überblick

LunCoSim's centralised theming system. Use this skill whenever you are about to write, touch, or review UI code that involves a color, spacing value, rounding, or egui visual style — in any panel, overlay, widget, gizmo label, or diagram. Trigger on any `Color32::from_rgb`, hex color, `ui.style_mut()`, `visuals.*`, `ctx.set_visuals`, "dark mode", "light mode", "accent color", "highlight", palette tweak, mention of Catppuccin, or work on a typed block-diagram editor (wire colours, class-kind badges). Also trigger when adding a new panel that needs colors, or when the user asks to "restyle", "retheme", or "make it match". The rules here are project-specific — defaults from egui or Bevy alone will lead you to hard-code colors, which violates the Tunability Mandate.

Installationsbefehl
npx skills add https://github.com/LunCoSim/lunco-sim --skill lunco-theme

Kopieren Sie diesen Befehl und fügen Sie ihn in Claude Code ein, um den Skill zu installieren

Sterne97
Forks20
Aktualisiert20. April 2026 um 10:44
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