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physics-matter

// Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.

$ git log --oneline --stat
stars:39,414
forks:7,134
updated:10. April 2026 um 12:38
SKILL.md
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