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design-engineering

Load when reviewing UI code, designing a component or layout, picking an easing curve or transition, deciding whether something should animate or make a sound, choosing typography, color (OKLCH, contrast) or avatars, writing UI copy or errors, auditing for AI-default tells, code tells or a11y misses, making a screen look less generated, consuming DESIGN.md or .design tokens, writing design-system docs for agents, giving Agentation feedback, asking why a UI feels flat or unfinished, judging when delight earns its weight, designing or generating UI sound effects and syncing them to motion, planning, cutting, scoring or reviewing a product launch video, creating or animating SVG (icons, mascots, logo reveals, video-to-vector), drawing a diagram or tldraw canvas, prototyping directions behind a picker, building a tool instead of re-prompting, or choosing which design skill should own a job. Distills Emil Kowalski, Benji Taylor, transitions.dev, guidelines.sh, Vercel, Index, Apple and 47 measured launch films.

Datos de origen

Repositorio
AgentsORG/design-engineering
Última actividad en el origen
8 de octubre de 2026 a las 15:29
Idioma detectado de SKILL.md
inglés
Estrellas
33
Forks
1

design-engineering: interface motion, sound and launch-video guidance

A navigable set of design guidance for interface reviews, motion, sound and SVG. It also covers product launch video sound and multi-scene cuts, loading the relevant guidance for each task.

Uses

Review UI code, choose transitions and easing, decide when an interaction needs sound, or work on the sound and continuity of a product launch video.

Prerequisites

Use an agent that reads SKILL.md, with the skill’s linked files available. Obsidian can serve as a vault, and Agentation can provide click-to-annotate feedback; these are companion tools.

How to use

Invoke /design-engineering with the design task. Its router identifies the design contract and working phase, then selects the relevant guidance or an installed companion. For a single question, the routing table maps the intent to an entry node.

Limitations

The entry file is a map of linked guidance. Tasks involving companion tools or generated sound need the relevant tool setup; this guide does not establish that a finished video will be produced from a single request.

Opciones de instalación

De forma predeterminada está seleccionado el prompt que primero revisa el origen. Puedes cambiar a un comando directo o descargar una copia local.

Revisa los archivos de origen

Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.

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Mostrando SKILL.md

SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
design-engineering
description
Load when reviewing UI code, designing a component or layout, picking an easing curve or transition, deciding whether something should animate or make a sound, choosing typography, color (OKLCH, contrast) or avatars, writing UI copy or errors, auditing for AI-default tells, code tells or a11y misses, making a screen look less generated, consuming DESIGN.md or .design tokens, writing design-system docs for agents, giving Agentation feedback, asking why a UI feels flat or unfinished, judging when delight earns its weight, designing or generating UI sound effects and syncing them to motion, planning, cutting, scoring or reviewing a product launch video, creating or animating SVG (icons, mascots, logo reveals, video-to-vector), drawing a diagram or tldraw canvas, prototyping directions behind a picker, building a tool instead of re-prompting, or choosing which design skill should own a job. Distills Emil Kowalski, Benji Taylor, transitions.dev, guidelines.sh, Vercel, Index, Apple and 47 measured launch films.
license
MIT
compatibility
Agent-agnostic. Pairs with Obsidian as a vault, Agentation for click-to-annotate review, and any coding agent that reads SKILL.md (Claude Code, Cursor, Codex, Windsurf, Aider, Cline, Gemini, 18+ via skills.sh).
metadata
{"author":"HKTITAN","version":"2.7.2","graph":true,"subagents":"agents/","soul":"SOUL.md"}
# design-engineering > This skill is a graph, not a file. The body below is the **Map of Content**. Follow the `[[wikilinks]]` only as needed — that's the whole point of progressive disclosure. ## How to use this skill 0. `/design-engineering` is a router before it is a library: `[[skill-router]]` resolves the design contract, classifies the phase (undecided → build → refine → check → name), and hands the job to one owner — a node here, a subagent, or an installed companion skill (AgentsORG `design`, impeccable, HyperFrames, ElevenLabs, transitions-dev, the shadcn CLI, diagram-design, tldraw, GSAP, better-icons). One or two owners, never five. 1. Route first: `[[routing-table]]` maps intent → entry node for most single questions. If two intents blur, `[[disambiguation]]` names the tiebreaker. Multi-cluster jobs follow `[[stacking-chains]]`. 2. Otherwise scan the MOCs below, pick the cluster, and open its `MOC-*.md` for the atomic nodes under it. 3. Read only the atomic nodes that match. Each node is standalone — you don't need siblings. 4. Before reviewing UI code, also load `[[gotchas]]` and `[[pov]]`. If the user asks for a UI code review, use the format defined in `[[review-format]]` and scan against `[[review-checklist]]`. ## Philosophy — when, where, and why polish matters How to think about taste, delight, and the difference between marketing and product UI. - `[[MOC-philosophy]]` → [[taste-is-trained]], [[unseen-details-compound]], [[beauty-is-leverage]], [[delight-impact-curve]], [[feeling-right]], [[marketing-vs-product-ui]], [[states-are-the-work]], [[data-is-content]], [[dependency-discipline]], [[pointing-beats-describing]], [[articulate-precisely]] ## Motion — when something should move, and how The largest cluster. Animation is the most overused tool in modern UI; this cluster tells you when *not* to animate as much as when to. - `[[MOC-motion]]` → [[animation-decision-framework]], [[easing-curves]], [[duration-table]], [[spring-animations]], [[transform-opacity-only]], [[performance-discipline]], [[transform-mastery]], [[clip-path-tricks]], [[never-scale-from-zero]], [[gesture-momentum]], [[stagger-choreography]], [[prefers-reduced-motion]], [[fly-not-teleport]], [[responsive-feedback]], [[sonner-principles]], [[debugging-animations]], [[lerp-breathing]], [[morphing-icons]], [[shared-letter-morph]], [[hover-default-imperative]], [[tray-rules]], [[css-conventions]] ## Transition techniques — Jakub Antalik's catalog A subset of motion focused on **canonical** transitions for common UI archetypes. Where the Motion MOC teaches principles, these nodes teach implementation. From transitions.dev. - [[cross-blur-transitions]] — Pair opacity 0↔1 with `filter: blur(2px) ↔ 0` to mask imperfect crossfades. - [[compose-subtract-asymmetry]] — Enter with more properties than exit. Disappearance feels soft, not reversed. - [[distance-falloff-propagation]] — Per-element lift via `lift * pow(falloff, distance)` for grouped hover. - [[multi-segment-shake]] — Form-error shake at 0%, 28.57%, 57.14%, 78.57%, 100% over 280ms. ## Sound — when an interface should be heard, and how The sense the web forgot. Product UI is silent by default; a launch video is the reverse. This cluster decides which, designs one material family, syncs it to motion, and generates the files — ElevenLabs on demand, or open-weight / procedural / CC0 without a key. - `[[MOC-sound]]` → [[sound-decision-framework]], [[sound-motion-sync]], [[sound-palette]], [[sound-spec]], [[sound-playback-web]], [[sound-generation-elevenlabs]], [[sound-generation-open-source]], [[launch-video-sound]], [[launch-video-music]], [[sound-from-motion]] ## Launch video — planning, cutting, scoring and reviewing a launch film A rendered film is its own surface: name the register, time the beats, set the words and the UI demo, make the seams and cuts, place the sound, review against the register. HyperFrames builds; this cluster decides the register, beats, words and sound, and [[hyperframes-reconciliation]] settles seams inside a HyperFrames project. - `[[MOC-launch-video]]` → [[launch-video-registers]], [[launch-video-structure]], [[launch-video-type]], [[launch-video-ui-demo]], [[launch-video-motion]], [[launch-video-seams]], [[launch-video-cuts]], [[launch-video-review]], [[hyperframes-reconciliation]] ## SVG — creating, animating, morphing, and vectorizing The only image format that is also an interface. Author it on the token system, move it with the engine its home allows, morph it by the command-count rule, and turn flat clips into editable mascots. - `[[MOC-svg]]` → [[svg-creation]], [[svg-animation]], [[svg-path-morphing]], [[video-to-vector-pipeline]] ## Diagrams — figures, canvases, and whether to draw at all A diagram is the costliest way to say something. Decide whether a picture earns its place and who touches it next. Then draw a finished figure (Cathryn Lavery's diagram-design) or edit a live canvas (tldraw's Desktop skill or MCP app). Map the project's contract onto the figure, and review it by the connector rules. - `[[MOC-diagram]]` → [[diagram-decision]], [[diagram-craft]], [[diagram-design-reconciliation]], [[tldraw-canvas]] ## Typography — humanizing text The font defaults of the AI era are tells. Better choices and the rules around them. - `[[MOC-typography]]` → [[typography-humanity]], [[line-length-tracking]], [[type-scale-and-rhythm]], [[line-behavior]] ## Surface — color, shadow, radius, dark mode, imperfection The "background" choices that most decks of guidelines skip. They're load-bearing for feel. - `[[MOC-surface]]` → [[color-monochromatic]], [[color-scales-oklch]], [[dark-mode]], [[shadows-whisper]], [[depth-and-nesting]], [[border-radius]], [[visual-imperfection]], [[contrast-and-color-scheme]] ## Layout — page-level grids, viewports, sticky chrome, URL-as-state, marketing surfaces The container, not the component. Marketing especially benefits from custom-per-viewport thinking; product apps benefit from URL-driven state. - `[[MOC-layout]]` → [[viewport-custom-design]], [[sticky-and-scroll-tells]], [[url-as-state]], [[marketing-surface-rules]] ## Components — buttons, hovers, states, cards, forms, avatars, icons, a11y, copy, APIs The atoms users actually touch. Their behavior is where craft lives. - `[[MOC-components]]` → [[hover-states-subtle]], [[empty-loading-states]], [[icon-systems]], [[cards-design]], [[forms-validation]], [[forms-behavior]], [[touch-and-focus]], [[ui-polish-pass]], [[component-api-design]], [[avatar-systems]], [[interaction-personality]], [[accessibility-baseline]], [[optimistic-updates]], [[copy-voice]] ## Anti-patterns — what AI-generated UI gives away What looks "AI default" and what to do instead. High-value because it's about deletion, not addition. - `[[MOC-anti-patterns]]` → [[ai-default-tells]], [[unslop-pass]], [[content-authenticity]], [[copy-tells]], [[code-tells]] ## Meta — review format, design.md, Agentation, evals, per-installer files Procedural rules and growing files. `[[review-format]]` is mandatory when doing UI code reviews. - [[skill-router]] — What `/design-engineering` does first: resolve the contract, classify the phase, hand off to one owner — a node, a subagent, or an installed companion (AgentsORG `design`, impeccable, HyperFrames, ElevenLabs, transitions-dev, shadcn CLI, diagram-design, tldraw, GSAP, better-icons). - [[routing-table]] — Intent → entry-node router with the four postures (build / judge / decide / name). Open this before anything else on a single question. - [[prototype-picker]] — Undecided? Three to five genuinely different versions behind a live picker, numbers on controls, then write the decision and delete the harness. - [[build-a-tool]] — "Closer, but not quite" twice? Stop re-prompting; diagnose the gap and build the small tool that produces the artifact. - [[vibe-to-generator]] — Only a mood, no spec? Research the visual language into rules, then a seeded generator with knobs and a save button. - [[design-system-docs]] — Writing a DESIGN.md or docs folder an agent can follow: inventory the code, when/alternative, closed variant sets, correct/incorrect examples, verify by prompting. - [[skill-writing-rules]] — Encode process, write the why, be strict, earn every line, one aspect per skill, test by running. Governs every node here and [[pov]]. - [[design-benchmarks]] — DesignBench's generation / edit / repair tasks and Design Arena's pairwise votes, and this skill's own eval suite that borrows both. - [[disambiguation]] — The questions that blur together (four motion questions, three dark-mode owners, two layout-shift owners) and which node owns each. - [[stacking-chains]] — Ordered node chains for multi-step jobs (new screen, feel-better pass, design system, marketing site, a11y pass). - [[review-format]] — Required output format for UI critiques (Before | After | Why markdown table). - [[review-checklist]] — Thirteen-row audit to scan against before signing off on a UI review. - [[design-vocabulary]] — The precise word for each design phenomenon and where the skill goes deeper. The lexicon behind [[articulate-precisely]]; seeded by Index (Emil Kowalski & Glenn Carstens-Peters). - [[using-design-file]] — How to consume a project's `.design` contract (schema `design.v1`). Machine-readable tokens, committed intent, executable policy — and it outranks this skill's defaults. - [[using-design-md]] — How to consume a project's DESIGN.md (Google Labs spec). Tokens are normative; prose is context. - [[agentation-workflow]] — Install and use [Agentation](https://www.agentation.com) for click-to-annotate design review. Two-session critique-then-fix workflow. - [[cross-model-testing]] — How to test description / routing changes across GPT, Claude Opus, and Claude Sonnet. - [[gotchas]] — lived failures, appended as the agent trips up. - [[pov]] — author/installer's opinions and taste calls that override defaults. Edit this when you fork. - [[animations-dev-curriculum]] — external pointer to Emil's course; don't duplicate. ## Workflow subagents — sibling `agents/` directory Ten narrow-purpose subagents live in `agents/` next to this file. Spawn one when its specific workflow matches the user's ask. Each subagent loads its own slice of the graph and returns to the main agent with a structured result. - [[ui-reviewer]] — Runs the `[[review-format]]` table + `[[review-checklist]]` audit on a UI snippet. - [[motion-auditor]] — Animation/transition critique against the motion cluster + transitions.dev nodes. - [[anti-pattern-scanner]] — Scans for AI-default tells and content-authenticity misses. - [[agentation-fix-loop]] — Session-2 fix side of `[[agentation-workflow]]`. Reads MCP annotations and applies fixes. - [[design-md-consumer]] — Reads a project's DESIGN.md and threads its tokens through generated UI per `[[using-design-md]]`. - [[pov-curator]] — Helps the installer fork `[[pov]]` and append to `[[gotchas]]` after a real failure. - [[sound-designer]] — Runs the sound cluster end to end: decide, palette, generate (`scripts/sound-family.mjs` for a product family, `scripts/sound-sheet.mjs` for a video stem derived from the motion), spec, wire up. Returns a sound map. - [[svg-creator]] — Authors or refactors an SVG asset: grid, named groups, token colors, SVGO with the right flags, accessible name. - [[svg-animator]] — Animates an SVG or builds a vector flipbook from frames (`scripts/svg-flipbook.mjs`), engine chosen by where the file lives. - [[launch-film-analyst]] — Measures a reference launch film or your own render at native fps and returns the [[launch-video-review]] rubric plus a per-film JSON. See `agents/README.md` for the full directory and selection guide. ## Identity — SOUL.md The repo also ships a [`SOUL.md`](../../SOUL.md) at root — voice, stance, and taste lineage for any agent operating in this skill. AGENTS.md is the "what/how"; SOUL.md is the "who/why". Read it once per session if your harness doesn't auto-inject it. ## Tax check Every sentence above costs tokens in every session. If you find yourself adding a sentence, ask: *would the agent get this wrong without it?* If no, delete it. If yes, it belongs in an atomic node, not here. — HKTITAN, 2026.
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