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skse-plugin-authoring

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Actualizado21 de julio de 2026 a las 20:18

Author, build, or audit a native SKSE plugin DLL — C++ / CommonLibSSE-NG code, the layer beneath every SPID/KID/SkyPatcher distributor, framework, and crash logger — NOT an ESP/record plugin and NOT a .psc Papyrus script. Use when the user wants to write or build an SKSE plugin or a .dll, add a native or SKSE Papyrus function, create a BSTEventSink to react to game events, hook the game (trampoline, vtable, Address Library / versionlib), target SE + AE + VR from one DLL, set up a CommonLibSSE / CommonLibSSE-NG project, or audit / explain what an existing open-source SKSE plugin does. This is the C++ producer side — editing records (ARMO, NPC_, DIAL) is the mutagen/record tools, and the .psc Papyrus signature surface is `papyrus-reference`; "plugin" here is a compiled native DLL, not an .esp. Load before scaffolding, building, or reading any SKSE C++ — the multi-runtime, Address-Library, and lifecycle rules compile clean while failing at load.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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