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Repositorio de GitHub

tes4skyrim

tes4skyrim contiene 3 skills recopiladas de bryantmh, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
3
Stars
3
actualizado
2026-07-02
Forks
0
Cobertura ocupacional
1 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

oblivion-to-skyrim-dialog
Desarrolladores de software

Complete record-by-record mapping for converting Oblivion (TES4) dialogue, voice, and quest data into Skyrim (TES5) so it behaves the same in-game, not merely so the right records exist. Covers DIAL, INFO, QUST, IDLE, PACK, the voice system (race+gender → VTYP), the condition (CTDA) translation, and the structural pieces Skyrim requires that Oblivion has no source for (DLBR branches, DLVW views, VTYP routing, SEQ files). Use when planning or implementing TES4→TES5 dialogue/quest conversion, deciding how a specific Oblivion field becomes Skyrim structure, or auditing whether a conversion is behaviorally faithful.

2026-07-02
skyrim-dialog-system
Desarrolladores de software

Pure reference for how Skyrim's (TES5) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, DLBR, DLVW, SCEN, VTYP, IDLE), its binary layout, field meanings, enums, the condition (CTDA) system, the voice-routing pipeline, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Skyrim dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Skyrim only — it contains no conversion/import logic.

2026-07-02
oblivion-dialog-system
Desarrolladores de software

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Oblivion dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Oblivion only — it contains no conversion/import logic.

2026-06-19