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oblivion-dialog-system

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Actualizado19 de junio de 2026 a las 04:21

Pure reference for how Oblivion's (TES4) dialogue, voice, and quest systems work — every record type (DIAL, INFO, QUST, IDLE, PACK), its binary layout, field meanings, enums, the condition (CTDA) system, the topic-type and add-topic model, result scripts, and a checklist of everything required for dialogue to fire in-engine. Use when authoring, reading, or debugging Oblivion dialogue/quest/voice records, when reasoning about how a topic reaches an NPC, or when you need the exact structure of any of these records. This is a description of vanilla Oblivion only — it contains no conversion/import logic.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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