| name | ue-engine-mount |
| description | Tells container agents where the Unreal Engine source tree is mounted inside the container, so they can grep and read engine headers to verify API signatures and class hierarchies. |
| axis | environment |
UE Engine Mount
The Unreal Engine 5.7 source tree is mounted read-only inside the container at:
/engine
This is the same content as <UE install>/Engine on the host. Use it whenever you need to verify a UE API, check a class hierarchy, find a function signature, or look up usage examples — Read, Glob, and Grep all work against /engine exactly as they do against /workspace.
Common entry points:
/engine/Source/Runtime/ — runtime modules (Core, CoreUObject, Engine, etc.)
/engine/Source/Editor/ — editor-only modules
/engine/Source/Developer/ — developer tooling
/engine/Plugins/ — engine-bundled plugins
Do not attempt to write to /engine — the mount is read-only and any modification attempt will fail.
Project Plugins
Project-side plugins configured for this project (e.g. Voxel, UE5Coro, SubsystemBrowserPlugin) are mounted read-only at:
/plugins-ro/<plugin-name>
Use this path for any read of plugin source — Read, Glob, Grep all work. They are not symlinked into /workspace/Plugins/, so anything you see at that path in the working tree is repo content, not a host mount.