Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.
Idioma del texto original: inglés
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Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.
Idioma del texto original: inglés
Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.
Idioma del texto original: inglés
Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.
Idioma del texto original: inglés
Use when work crosses into Apple's system surfaces rather than your own UI or data — Siri and Shortcuts, widgets, Live Activities, in-app purchase, localization, privacy prompts, alarms, timers, calendar, reminders, contacts, SharePlay, VoIP and CallKit,…
Idioma del texto original: inglés
Use when work crosses into Apple's system surfaces rather than your own UI or data — Siri and Shortcuts, widgets, Live Activities, in-app purchase, localization, privacy prompts, alarms, timers, calendar, reminders, contacts, SharePlay, VoIP and CallKit,…
Idioma del texto original: inglés
Use when work crosses into Apple's system surfaces rather than your own UI or data — Siri and Shortcuts, widgets, Live Activities, in-app purchase, localization, privacy prompts, alarms, timers, calendar, reminders, contacts, SharePlay, VoIP and CallKit,…
Idioma del texto original: inglés
Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging or modernization (control events, state restoration, concentric corners), touch input, or macOS-specific SwiftUI patterns.
Idioma del texto original: inglés
Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging or modernization (control events, state restoration, concentric corners), touch input, or macOS-specific SwiftUI patterns.
Idioma del texto original: inglés
Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging or modernization (control events, state restoration, concentric corners), touch input, or macOS-specific SwiftUI patterns.
Idioma del texto original: inglés
Use when the user mentions touch support on the Mac, touchscreen MacBook readiness, Sidecar touch, mouseDown or tracking-loop migration, or wants to audit a macOS app for touch.
Idioma del texto original: inglés
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
Idioma del texto original: inglés
Use when the user wants a comprehensive project-wide audit, full health check, or scan across all domains.
Idioma del texto original: inglés
Use when working with camera, photos, audio, haptics, ShazamKit, on-device music analysis, face grouping and video highlights, screen recording, casting to non-AirPlay routes, SharePlay playback, the user's Apple Music library, lock-screen metadata, or…
Idioma del texto original: inglés
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, gestures, debugging, iOS 26 features, iPhone Duo, view-level performance, feature architecture.
Idioma del texto original: inglés
Use when asking about Axiom skills or axbuild build/test capture, xclog console, xcsym .ips/MetricKit/.crash symbolication, xcui simulator UI/accessibility, or xcprof xctrace/CPU profiles.
Idioma del texto original: inglés
Use when connecting to Xcode via MCP, using xcrun mcpbridge or the headless mcp-server, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunSomeTests, RenderPreview). Covers setup, tool reference, workflows, troubleshooting.
Idioma del texto original: inglés
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
Idioma del texto original: inglés
Use when working with camera, photos, audio, haptics, ShazamKit, on-device music analysis, face grouping and video highlights, screen recording, casting to non-AirPlay routes, SharePlay playback, the user's Apple Music library, lock-screen metadata, or…
Idioma del texto original: inglés
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, gestures, debugging, iOS 26 features, iPhone Duo, view-level performance, feature architecture.
Idioma del texto original: inglés
Use when asking about Axiom skills or axbuild build/test capture, xclog console, xcsym .ips/MetricKit/.crash symbolication, xcui simulator UI/accessibility, or xcprof xctrace/CPU profiles.
Idioma del texto original: inglés
Use when connecting to Xcode via MCP, using xcrun mcpbridge or the headless mcp-server, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunSomeTests, RenderPreview). Covers setup, tool reference, workflows, troubleshooting.
Idioma del texto original: inglés
Use when working with camera, photos, audio, haptics, ShazamKit, on-device music analysis, face grouping and video highlights, screen recording, casting to non-AirPlay routes, SharePlay playback, the user's Apple Music library, lock-screen metadata, or…
Idioma del texto original: inglés
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, gestures, debugging, iOS 26 features, iPhone Duo, view-level performance, feature architecture.
Idioma del texto original: inglés
Use when asking about Axiom skills or axbuild build/test capture, xclog console, xcsym .ips/MetricKit/.crash symbolication, xcui simulator UI/accessibility, or xcprof xctrace/CPU profiles.
Idioma del texto original: inglés
Use when connecting to Xcode via MCP, using xcrun mcpbridge or the headless mcp-server, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunSomeTests, RenderPreview). Covers setup, tool reference, workflows, troubleshooting.
Idioma del texto original: inglés
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
Idioma del texto original: inglés
Use when you need Apple's own documentation or a Swift compiler diagnostic explained rather than recalled.
Idioma del texto original: inglés
Use when you need Apple's own documentation or a Swift compiler diagnostic explained rather than recalled.
Idioma del texto original: inglés
Use when you need Apple's own documentation or a Swift compiler diagnostic explained rather than recalled.
Idioma del texto original: inglés
Use when implementing location services, maps, geofencing, or debugging location/MapKit issues. Covers Core Location, CLMonitor, MapKit, annotations, directions.
Idioma del texto original: inglés
Use when bridging UIKit and SwiftUI, modernizing UIKit apps (scene lifecycle, resizability), debugging Auto Layout, Combine, TextKit, PencilKit, or UIKit animations.
Idioma del texto original: inglés
Use when implementing location services, maps, geofencing, or debugging location/MapKit issues. Covers Core Location, CLMonitor, MapKit, annotations, directions.
Idioma del texto original: inglés
Use when bridging UIKit and SwiftUI, modernizing UIKit apps (scene lifecycle, resizability), debugging Auto Layout, Combine, TextKit, PencilKit, or UIKit animations.
Idioma del texto original: inglés
Use when implementing location services, maps, geofencing, or debugging location/MapKit issues. Covers Core Location, CLMonitor, MapKit, annotations, directions.
Idioma del texto original: inglés
Use when bridging UIKit and SwiftUI, modernizing UIKit apps (scene lifecycle, resizability), debugging Auto Layout, Combine, TextKit, PencilKit, or UIKit animations.
Idioma del texto original: inglés
Use when working with HealthKit, WorkoutKit, health data, workouts, or fitness features on iOS or watchOS. Covers permissions, queries, background delivery, custom workouts, multidevice coordination.
Idioma del texto original: inglés
Use when an Apple-platform app feels slow, memory grows, battery drains, or ANY performance issue needs diagnosing. Covers memory leaks, profiling, Instruments workflows, retain cycles, optimization.
Idioma del texto original: inglés
Use when storing credentials securely, encrypting data, implementing passkeys, securing AI/agentic features against prompt injection, code signing, or managing certificates and provisioning profiles.
Idioma del texto original: inglés
Use when working with HealthKit, WorkoutKit, health data, workouts, or fitness features on iOS or watchOS. Covers permissions, queries, background delivery, custom workouts, multidevice coordination.
Idioma del texto original: inglés
Use when an Apple-platform app feels slow, memory grows, battery drains, or ANY performance issue needs diagnosing. Covers memory leaks, profiling, Instruments workflows, retain cycles, optimization.
Idioma del texto original: inglés
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