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CitiesSkylinesModding
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CitiesSkylinesModding

Vista por repositorio de 6 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
6
repositorios
1
actualizado
25 ago 2026
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Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

cs2-modding
sin clasificar

How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, or when a mod runs at…

25 ago 2026
cs2-modding-setup
sin clasificar

Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods…

25 ago 2026
gameface-driving
sin clasificar

Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes…

24 ago 2026
cs2-mod-project
sin clasificar

The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.

24 ago 2026
gameface
sin clasificar

Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game…

22 ago 2026
unity-driving
Desarrolladores de software

Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.

14 ago 2026
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