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graphic-design

Raster and vector graphic design on codeonym's Arch workstation with GIMP 3.2 (+ G'MIC, Resynthesizer), Inkscape 1.4, ImageMagick 7, potrace and the web-image optimizers (pngquant, oxipng, jpegoptim, cwebp, avifenc, cjxl). Use when the user wants to make or edit a logo, banner, social-media post, thumbnail, poster graphic, icon set, or wants to batch-export, resize, convert, vectorize or compress images. Also use when they ask which graphic tool to use for a job.

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codeonym-org/codeonym-arch-design
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25 de septiembre de 2026 a las 00:47
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SKILL.md
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graphic-design
description
Raster and vector graphic design on codeonym's Arch workstation with GIMP 3.2 (+ G'MIC, Resynthesizer), Inkscape 1.4, ImageMagick 7, potrace and the web-image optimizers (pngquant, oxipng, jpegoptim, cwebp, avifenc, cjxl). Use when the user wants to make or edit a logo, banner, social-media post, thumbnail, poster graphic, icon set, or wants to batch-export, resize, convert, vectorize or compress images. Also use when they ask which graphic tool to use for a job.
# Graphic design (GIMP · Inkscape · ImageMagick) ## Toolkit on this machine | Tool | Use it for | Launch / CLI | |---|---|---| | **Inkscape 1.4** | Vector: logos, icons, banners, anything that must scale | `inkscape` · headless `inkscape file.svg --export-type=png` | | **GIMP 3.2** | Raster: photo compositing, retouching, textures, mockups | `gimp` · batch `gimp-console-3.2` | | **G'MIC-Qt** (GIMP plugin) | 500+ filters: stylize, denoise, sharpen, artistic looks | GIMP → *Filters → G'MIC-Qt* | | **Resynthesizer** (GIMP plugin) | Content-aware fill / object removal | GIMP → *Filters → Enhance → Heal selection* | | **ImageMagick 7** | Scripted resize, crop, compose, convert | `magick` | | **potrace** | Bitmap → SVG tracing (logos from scans) | `potrace` (also Inkscape *Path → Trace Bitmap*) | | **Optimizers** | Shrink exports for the web | `pngquant`, `oxipng`, `jpegoptim`, `cwebp`, `avifenc`, `cjxl`, GUI: `curtail` | | **Eyedropper** | Pick colors anywhere on screen (Wayland-safe) | `eyedropper` | | **Upscayl** | AI upscaling of low-res assets | `upscayl` | Fonts, color and brand typography live in the `typography` skill; UI mockups in `ui-design`; print-ready PDFs in `print-layout`. ## Pick the right tool - Must scale, or has few flat colors (logo, icon, badge, diagram) → **Inkscape**, keep the source as SVG. - Built from photos, textures, painting or effects → **GIMP**, keep the source as `.xcf`. - Hand-drawn look or painting → the `illustration` skill (Krita). - Same edit applied to many files → **ImageMagick / scripts below**, never repeat by hand. ## Scripts All in `scripts/`. Run with `bash <skill-dir>/scripts/<name>`. | Script | What it does | |---|---| | `check.sh` | Verifies GIMP, plugins, Inkscape, ImageMagick, optimizers; prints install commands for anything missing | | `svg-export.sh <file.svg> [sizes…]` | Exports an SVG to PNGs at several widths (default 512 1024 2048) plus PDF | | `social-sizes.sh <image> [--fit\|--fill]` | Renders one master image into every common social/banner size | | `optimize.sh <files…>` | Lossless/near-lossless compression in place-safe copies (`*.opt.*`), plus WebP and AVIF variants | | `vectorize.sh <bitmap> [threshold%]` | Traces a black-and-white bitmap (scan, sketch logo) into a clean SVG | ## Workflows Step-by-step guides are in `references/`: - `references/logo-in-inkscape.md` — design a logo from concept to exported brand kit. - `references/social-graphics.md` — templates, safe zones and the size table used by `social-sizes.sh`. - `references/gimp-essentials.md` — GIMP 3 non-destructive workflow, G'MIC, Resynthesizer, export settings. ## Rules of thumb 1. Keep an editable master (`.svg` / `.xcf`) next to every export; exports go in an `export/` folder. 2. Design at the largest size you will need, export down — never scale raster up (use Upscayl if forced). 3. Web exports: PNG only for flat graphics/transparency, otherwise WebP/AVIF with a JPEG fallback. Always run `optimize.sh`. 4. Use colors in sRGB for screens. Print (CMYK) is handled in the `print-layout` skill. 5. Before delivering, look at the export at 100 % and at the real display size.
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