| name | core-motion |
| description | Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features. |
CoreMotion
Read device motion, pedometer/activity, altitude, headphone, batched-workout,
and submersion sensors with Core Motion. Scope: Swift 6.3, iOS 26+.
Contents
Setup
Info.plist
Add NSMotionUsageDescription to Info.plist with a user-facing string explaining
why your app needs motion data. Without this key, the app crashes on first access.
<key>NSMotionUsageDescription</key>
<string>This app uses motion data to track your activity.</string>
Authorization
Use the matching manager's authorizationStatus() or authorizationStatus
property when an API exposes one (CMPedometer, CMMotionActivityManager,
CMAltimeter, headphone motion, batched sensors, and submersion). Raw
CMMotionManager accelerometer/gyro/device-motion streams have no explicit
authorization request API; still ship the usage string and handle errors from
start/update callbacks.
import CoreMotion
let status = CMMotionActivityManager.authorizationStatus()
switch status {
case .notDetermined:
break
case .authorized:
break
case .restricted, .denied:
break
@unknown default:
break
}
CMMotionManager: Sensor Data
Create exactly one CMMotionManager per app. Multiple instances degrade
sensor update rates.
import CoreMotion
let motionManager = CMMotionManager()
Accelerometer Updates
guard motionManager.isAccelerometerAvailable else { return }
motionManager.accelerometerUpdateInterval = 1.0 / 60.0
motionManager.startAccelerometerUpdates(to: .main) { data, error in
guard let acceleration = data?.acceleration else { return }
print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)")
}
motionManager.stopAccelerometerUpdates()
Gyroscope Updates
guard motionManager.isGyroAvailable else { return }
motionManager.gyroUpdateInterval = 1.0 / 60.0
motionManager.startGyroUpdates(to: .main) { data, error in
guard let rotationRate = data?.rotationRate else { return }
print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)")
}
motionManager.stopGyroUpdates()
Polling Pattern (Games)
For games, start updates without a handler and poll the latest sample each frame:
motionManager.startAccelerometerUpdates()
if let data = motionManager.accelerometerData {
let tilt = data.acceleration.x
}
Processed Device Motion
Device motion fuses accelerometer, gyroscope, and magnetometer into a single
CMDeviceMotion object with attitude, user acceleration (gravity removed),
rotation rate, and calibrated magnetic field.
When giving device-motion guidance, show the runtime frame check in the snippet
instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall
back to .xArbitraryZVertical when the preferred frame is unavailable.
guard motionManager.isDeviceMotionAvailable else { return }
let availableFrames = CMMotionManager.availableAttitudeReferenceFrames()
let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical)
? .xArbitraryCorrectedZVertical
: .xArbitraryZVertical
motionManager.deviceMotionUpdateInterval = 1.0 / 60.0
motionManager.startDeviceMotionUpdates(
using: frame,
to: .main
) { motion, error in
guard let motion else { return }
let attitude = motion.attitude
let userAccel = motion.userAcceleration
let gravity = motion.gravity
let heading = motion.heading
print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)")
}
motionManager.stopDeviceMotionUpdates()
Attitude Reference Frames
For simple tilt controls, use .xArbitraryZVertical or
.xArbitraryCorrectedZVertical; they avoid magnetometer/location dependencies.
Before requesting corrected, magnetic-north, or true-north frames, call
CMMotionManager.availableAttitudeReferenceFrames() and fall back to an
available frame.
| Frame | Use Case |
|---|
.xArbitraryZVertical | Default. Z is vertical, X arbitrary at start. Most games. |
.xArbitraryCorrectedZVertical | Same as above, corrected for gyro drift over time. |
.xMagneticNorthZVertical | X points to magnetic north. Requires magnetometer. |
.xTrueNorthZVertical | X points to true north. Requires magnetometer + location. |
Check available frames before use:
let available = CMMotionManager.availableAttitudeReferenceFrames()
if available.contains(.xTrueNorthZVertical) {
}
CMPedometer: Step and Distance Data
CMPedometer provides step counts, distance, pace, cadence, and floor counts.
let pedometer = CMPedometer()
guard CMPedometer.isStepCountingAvailable() else { return }
pedometer.queryPedometerData(
from: Calendar.current.startOfDay(for: Date()),
to: Date()
) { data, error in
guard let data else { return }
print("Steps today: \(data.numberOfSteps)")
print("Distance: \(data.distance?.doubleValue ?? 0) meters")
print("Floors up: \(data.floorsAscended?.intValue ?? 0)")
}
pedometer.startUpdates(from: Date()) { data, error in
guard let data else { return }
print("Steps: \(data.numberOfSteps)")
}
pedometer.stopUpdates()
Availability Checks
| Method | What It Checks |
|---|
isStepCountingAvailable() | Step counter hardware |
isDistanceAvailable() | Distance estimation |
isFloorCountingAvailable() | Barometric altimeter for floors |
isPaceAvailable() | Pace data |
isCadenceAvailable() | Cadence data |
CMMotionActivityManager: Activity Recognition
Detects whether the user is stationary, walking, running, cycling, or in a vehicle.
let activityManager = CMMotionActivityManager()
guard CMMotionActivityManager.isActivityAvailable() else { return }
activityManager.startActivityUpdates(to: .main) { activity in
guard let activity else { return }
if activity.walking {
print("Walking (confidence: \(activity.confidence.rawValue))")
} else if activity.running {
print("Running")
} else if activity.automotive {
print("In vehicle")
} else if activity.cycling {
print("Cycling")
} else if activity.stationary {
print("Stationary")
}
}
activityManager.stopActivityUpdates()
Historical Activity Query
let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())!
activityManager.queryActivityStarting(
from: yesterday,
to: Date(),
to: .main
) { activities, error in
guard let activities else { return }
for activity in activities {
print("\(activity.startDate): walking=\(activity.walking)")
}
}
CMAltimeter: Altitude Data
Altimeter access is covered by NSMotionUsageDescription; handle denied motion
access through unavailable data and update-handler errors.
let altimeter = CMAltimeter()
guard CMAltimeter.isRelativeAltitudeAvailable() else { return }
altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Relative altitude: \(data.relativeAltitude) meters")
print("Pressure: \(data.pressure) kPa")
}
altimeter.stopRelativeAltitudeUpdates()
Absolute altitude is altitude relative to sea level, not GPS-based altitude.
First check availability. Absolute altitude is available only on supported
hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or
later.
guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return }
altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in
guard let data else { return }
print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m")
}
altimeter.stopAbsoluteAltitudeUpdates()
Update Intervals and Battery
| Interval | Hz | Use Case | Battery Impact |
|---|
1.0 / 10.0 | 10 | UI orientation | Low |
1.0 / 30.0 | 30 | Casual games | Moderate |
1.0 / 60.0 | 60 | Action games | High |
1.0 / 100.0 | 100 | Max rate (iPhone) | Very High |
Use the lowest frequency that meets your needs. Do not assume a fixed maximum
sample rate across devices. For high-frequency workout motion, use
CMBatchedSensorManager where supported and read its reported
accelerometerDataFrequency or deviceMotionDataFrequency instead of assigning
those read-only properties.
Common Mistakes
DON'T: Create multiple CMMotionManager instances
Retain one app-level CMMotionManager; competing instances can reduce update
rates.
DON'T: Skip sensor availability checks
Apply the matching is...Available gate immediately before starting each
sensor stream.
DON'T: Forget to stop updates
Pair every start with the matching stop in the counterpart lifecycle or task
cancellation path.
DON'T: Use unnecessarily high update rates
Choose the lowest rate that meets the interaction and use the
Update Intervals and Battery table as a starting
point.
DON'T: Assume all CMMotionActivity properties are mutually exclusive
if activity.walking { handleWalking() }
if activity.walking && activity.confidence == .high {
handleWalking()
} else if activity.automotive && activity.confidence != .low {
handleDriving()
}
Review Checklist
References