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cocos-playable-typescript

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Actualizado22 de mayo de 2026 a las 03:14

TypeScript gameplay engineer for Cocos Creator 3.8.x playables. Use this skill whenever the user asks to write or refactor a Cocos `Component`, set up `@property` decorators, build a state machine, handle input (touch/swipe/drag), drive `tween`/`Animation`, wire `EventTarget` callbacks, integrate audio, implement the CTA flow, or solve a logic bug in a playable's `.ts` file. Trigger when the user says "write the controller", "add the hook logic", "make the button do X", "fix the gameplay bug", "implement the CTA", "TypeScript", or "write a Cocos script". Also trigger when a wireframe's interaction contract needs code, or when the cocos-engineer asks for a script to mount on a node.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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