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winui3-migration-guide

UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.

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github/awesome-copilot
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3 de marzo de 2026 a las 23:04
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name
winui3-migration-guide
description
UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
# WinUI 3 Migration Guide Use this skill when migrating UWP apps to WinUI 3 / Windows App SDK, or when verifying that generated code uses correct WinUI 3 APIs instead of legacy UWP patterns. --- ## Namespace Changes All `Windows.UI.Xaml.*` namespaces move to `Microsoft.UI.Xaml.*`: | UWP Namespace | WinUI 3 Namespace | |--------------|-------------------| | `Windows.UI.Xaml` | `Microsoft.UI.Xaml` | | `Windows.UI.Xaml.Controls` | `Microsoft.UI.Xaml.Controls` | | `Windows.UI.Xaml.Media` | `Microsoft.UI.Xaml.Media` | | `Windows.UI.Xaml.Input` | `Microsoft.UI.Xaml.Input` | | `Windows.UI.Xaml.Data` | `Microsoft.UI.Xaml.Data` | | `Windows.UI.Xaml.Navigation` | `Microsoft.UI.Xaml.Navigation` | | `Windows.UI.Xaml.Shapes` | `Microsoft.UI.Xaml.Shapes` | | `Windows.UI.Composition` | `Microsoft.UI.Composition` | | `Windows.UI.Input` | `Microsoft.UI.Input` | | `Windows.UI.Colors` | `Microsoft.UI.Colors` | | `Windows.UI.Text` | `Microsoft.UI.Text` | | `Windows.UI.Core` | `Microsoft.UI.Dispatching` (for dispatcher) | --- ## Top 3 Most Common Copilot Mistakes ### 1. ContentDialog Without XamlRoot ```csharp // ❌ WRONG — Throws InvalidOperationException in WinUI 3 var dialog = new ContentDialog { Title = "Error", Content = "Something went wrong.", CloseButtonText = "OK" }; await dialog.ShowAsync(); ``` ```csharp // ✅ CORRECT — Set XamlRoot before showing var dialog = new ContentDialog { Title = "Error", Content = "Something went wrong.", CloseButtonText = "OK", XamlRoot = this.Content.XamlRoot // Required in WinUI 3 }; await dialog.ShowAsync(); ``` ### 2. MessageDialog Instead of ContentDialog ```csharp // ❌ WRONG — UWP API, not available in WinUI 3 desktop var dialog = new Windows.UI.Popups.MessageDialog("Are you sure?", "Confirm"); await dialog.ShowAsync(); ``` ```csharp // ✅ CORRECT — Use ContentDialog var dialog = new ContentDialog { Title = "Confirm", Content = "Are you sure?", PrimaryButtonText = "Yes", CloseButtonText = "No", XamlRoot = this.Content.XamlRoot }; var result = await dialog.ShowAsync(); if (result == ContentDialogResult.Primary) { // User confirmed } ``` ### 3. CoreDispatcher Instead of DispatcherQueue ```csharp // ❌ WRONG — CoreDispatcher does not exist in WinUI 3 await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { StatusText.Text = "Done"; }); ``` ```csharp // ✅ CORRECT — Use DispatcherQueue DispatcherQueue.TryEnqueue(() => { StatusText.Text = "Done"; }); // With priority: DispatcherQueue.TryEnqueue(DispatcherQueuePriority.High, () => { ProgressBar.Value = 100; }); ``` --- ## Windowing Migration ### Window Reference ```csharp // ❌ WRONG — Window.Current does not exist in WinUI 3 var currentWindow = Window.Current; ``` ```csharp // ✅ CORRECT — Use a static property in App public partial class App : Application { public static Window MainWindow { get; private set; } protected override void OnLaunched(LaunchActivatedEventArgs args) { MainWindow = new MainWindow(); MainWindow.Activate(); } } // Access anywhere: App.MainWindow ``` ### Window Management | UWP API | WinUI 3 API | |---------|-------------| | `ApplicationView.TryResizeView()` | `AppWindow.Resize()` | | `AppWindow.TryCreateAsync()` | `AppWindow.Create()` | | `AppWindow.TryShowAsync()` | `AppWindow.Show()` | | `AppWindow.TryConsolidateAsync()` | `AppWindow.Destroy()` | | `AppWindow.RequestMoveXxx()` | `AppWindow.Move()` | | `AppWindow.GetPlacement()` | `AppWindow.Position` property | | `AppWindow.RequestPresentation()` | `AppWindow.SetPresenter()` | ### Title Bar | UWP API | WinUI 3 API | |---------|-------------| | `CoreApplicationViewTitleBar` | `AppWindowTitleBar` | | `CoreApplicationView.TitleBar.ExtendViewIntoTitleBar` | `AppWindow.TitleBar.ExtendsContentIntoTitleBar` | --- ## Dialogs and Pickers Migration ### File/Folder Pickers ```csharp // ❌ WRONG — UWP style, no window handle var picker = new FileOpenPicker(); picker.FileTypeFilter.Add(".txt"); var file = await picker.PickSingleFileAsync(); ``` ```csharp // ✅ CORRECT — Initialize with window handle var picker = new FileOpenPicker(); var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(App.MainWindow); WinRT.Interop.InitializeWithWindow.Initialize(picker, hwnd); picker.FileTypeFilter.Add(".txt"); var file = await picker.PickSingleFileAsync(); ``` ## Threading Migration | UWP Pattern | WinUI 3 Equivalent | |-------------|-------------------| | `CoreDispatcher.RunAsync(priority, callback)` | `DispatcherQueue.TryEnqueue(priority, callback)` | | `Dispatcher.HasThreadAccess` | `DispatcherQueue.HasThreadAccess` | | `CoreDispatcher.ProcessEvents()` | No equivalent — restructure async code | | `CoreWindow.GetForCurrentThread()` | Not available — use `DispatcherQueue.GetForCurrentThread()` | **Key difference**: UWP uses ASTA (Application STA) with built-in reentrancy blocking. WinUI 3 uses standard STA without this protection. Watch for reentrancy issues when async code pumps messages. --- ## Background Tasks Migration ```csharp // ❌ WRONG — UWP IBackgroundTask public sealed class MyTask : IBackgroundTask { public void Run(IBackgroundTaskInstance taskInstance) { } } ``` ```csharp // ✅ CORRECT — Windows App SDK AppLifecycle using Microsoft.Windows.AppLifecycle; // Register for activation var args = AppInstance.GetCurrent().GetActivatedEventArgs(); if (args.Kind == ExtendedActivationKind.AppNotification) { // Handle background activation } ``` --- ## App Settings Migration | Scenario | Packaged App | Unpackaged App | |----------|-------------|----------------| | Simple settings | `ApplicationData.Current.LocalSettings` | JSON file in `LocalApplicationData` | | Local file storage | `ApplicationData.Current.LocalFolder` | `Environment.GetFolderPath(SpecialFolder.LocalApplicationData)` | --- ## GetForCurrentView() Replacements All `GetForCurrentView()` patterns are unavailable in WinUI 3 desktop apps: | UWP API | WinUI 3 Replacement | |---------|-------------------| | `UIViewSettings.GetForCurrentView()` | Use `AppWindow` properties | | `ApplicationView.GetForCurrentView()` | `AppWindow.GetFromWindowId(windowId)` | | `DisplayInformation.GetForCurrentView()` | Win32 `GetDpiForWindow()` or `XamlRoot.RasterizationScale` | | `CoreApplication.GetCurrentView()` | Not available — track windows manually | | `SystemNavigationManager.GetForCurrentView()` | Handle back navigation in `NavigationView` directly | --- ## Testing Migration UWP unit test projects do not work with WinUI 3. You must migrate to the WinUI 3 test project templates. | UWP | WinUI 3 | |-----|---------| | Unit Test App (Universal Windows) | **Unit Test App (WinUI in Desktop)** | | Standard MSTest project with UWP types | Must use WinUI test app for Xaml runtime | | `[TestMethod]` for all tests | `[TestMethod]` for logic, `[UITestMethod]` for XAML/UI tests | | Class Library (Universal Windows) | **Class Library (WinUI in Desktop)** | ```csharp // ✅ WinUI 3 unit test — use [UITestMethod] for any XAML interaction [UITestMethod] public void TestMyControl() { var control = new MyLibrary.MyUserControl(); Assert.AreEqual(expected, control.MyProperty); } ``` **Key:** The `[UITestMethod]` attribute tells the test runner to execute the test on the XAML UI thread, which is required for instantiating any `Microsoft.UI.Xaml` type. --- ## Migration Checklist 1. [ ] Replace all `Windows.UI.Xaml.*` using directives with `Microsoft.UI.Xaml.*` 2. [ ] Replace `Windows.UI.Colors` with `Microsoft.UI.Colors` 3. [ ] Replace `CoreDispatcher.RunAsync` with `DispatcherQueue.TryEnqueue` 4. [ ] Replace `Window.Current` with `App.MainWindow` static property 5. [ ] Add `XamlRoot` to all `ContentDialog` instances 6. [ ] Initialize all pickers with `InitializeWithWindow.Initialize(picker, hwnd)` 7. [ ] Replace `MessageDialog` with `ContentDialog` 8. [ ] Replace `ApplicationView`/`CoreWindow` with `AppWindow` 9. [ ] Replace `CoreApplicationViewTitleBar` with `AppWindowTitleBar` 10. [ ] Replace all `GetForCurrentView()` calls with `AppWindow` equivalents 11. [ ] Update interop for Share and Print managers 12. [ ] Replace `IBackgroundTask` with `AppLifecycle` activation 13. [ ] Update project file: TFM to `net10.0-windows10.0.22621.0`, add `<UseWinUI>true</UseWinUI>` 14. [ ] Migrate unit tests to **Unit Test App (WinUI in Desktop)** project; use `[UITestMethod]` for XAML tests 15. [ ] Test both packaged and unpackaged configurations
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