con un clic
uLoopMCP-extensions-sample
uLoopMCP-extensions-sample contiene 16 skills recopiladas de hatayama, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Returns the Unity version. Use this tool to check Unity environment information.
Returns a simple 'Hello World' message. Use this tool for testing MCP connection.
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.
Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.
Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.
Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.