| name | feeblemind |
| description | In D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functional. The real-world version is deliberate capability reduction: putting a system into safe mode, stripping an overpowered tool down to basic functions, reducing attack surface by removing features. Feeblemind is not punishment — it is the recognition that sometimes a system at full capability is more dangerous than a system at reduced capability. Restricted shells, read-only modes, feature-stripped emergency interfaces. |
| version | 1.0.0 |
| author | Wizards of the Ghosts |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["spell","prototype","metaphorical","containment-and-intervention","containment","intervention","disruption","safety"]}} |
Feeblemind
Strip a system down to minimal capability when full power is too dangerous.
What This Skill Does
In D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functional. The real-world version is deliberate capability reduction: putting a system into safe mode, stripping an overpowered tool down to basic functions, reducing attack surface by removing features. Feeblemind is not punishment — it is the recognition that sometimes a system at full capability is more dangerous than a system at reduced capability. Restricted shells, read-only modes, feature-stripped emergency interfaces.
In this grimoire, Feeblemind is treated as a metaphorical spell with a prototype delivery profile.
Canonical reference input: Feeblemind (spell).
When To Use
- A system at full capability poses a risk that outweighs the cost of reduced functionality.
- You need to reduce attack surface by stripping non-essential features.
- A tool or service should be put into safe mode or restricted operation during an incident or investigation.
Prerequisites
- No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.
Procedure
- Restate the target, the success condition, and any no-touch boundaries before taking action.
- Identify which capabilities must be preserved (minimal viable function) and which can be safely stripped.
- Implement the capability reduction: safe mode, restricted shell, feature stripping, read-only lock.
- Verify the reduced system still performs its essential function.
- Document what was removed and the conditions under which full capability should be restored.
- Set a review point — feeblemind should be temporary unless the full-capability version is permanently retired.
- Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.
Deliverables
- A capability reduction plan: what stays, what goes, and why.
- Confirmation that minimal viable function is preserved.
- Restoration criteria: what conditions must be met to return to full capability.
Pitfalls / Guardrails
- Call out the glue, permissions, or missing infrastructure before you imply this is fully operational.
- Feeblemind must preserve minimal viable function. Reducing a system to zero capability is Power Word Kill, not Feeblemind.
- Capability reduction of user-facing systems requires clear communication about what changed and when it will be restored.
- Do not use Feeblemind to permanently hobble systems that should instead be redesigned or decommissioned.