Use when the user asks to commit everything, smart commit, group commits, organize staged or unstaged changes, create logical commits, push current work, or preserve a clean commit stack from an existing working tree.
Use when starting or resuming any Khuym project session, choosing the next Khuym skill, running go mode, checking onboarding/scout state, or enforcing workflow gates. Bootstrap meta-skill for routing across the Khuym agentic development ecosystem.
Use when the user wants to turn a rough idea, vague task, feature wish, bug-fix intent, or Codex /goal objective into a clear verifiable goal prompt. Use when the user mentions goal mode, /goal, set_goal, long-running autonomous Codex work, or asks to be interviewed/grilled before creating a goal.
Create self-contained interactive HTML visual explainers that turn difficult topics, concepts, code, math, systems, or arguments into memorable explorable artifacts. Use when Codex should research a topic, choose an interaction model, and build an artifact with simulations, diagrams, charts, sliders, hover inspection, scrollytelling, or small game mechanics so readers can explore and understand the message.
Use when Codex should turn a concept, topic, tutorial, lesson, algorithm, system, workflow, or abstract idea into a playable browser game that teaches through interaction. Use for planning or implementing educational web games with the Game Studio plugin, including concept-to-mechanic translation, gameplay loop design, learning progression, and browser-game QA.
Use when exploring has locked CONTEXT.md and the work needs planning before validation.
Use when planning has an approved work shape and needs feasibility validation before swarming.
Use when reviewing completes or work is intentionally abandoned. Extract durable patterns, decisions, and failures into history/learnings, then promote only critical reusable lessons to critical-patterns.md.