MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation. Prototype for Agent↔3DGS interaction.
3DGS/CAD/Mesh domain-specific spatial intelligence agent: scene-level reasoning, CAD-in-the-loop parametric extraction, multi-modal 3D interaction. Bridges 3DGS reconstruction with structured geometric understanding and Agent-driven generation.
Bridge CAD, Mesh, and 3DGS representations. Covers mesh↔3DGS conversion, surface extraction, CAD reverse engineering, B-rep/parametric reconstruction. Analyzes 35+ methods.
Academic paper writing for 3D vision, computer graphics, CAD, and 3D understanding. Covers NeRF, 3DGS, SLAM, point cloud, 3D shape, CAD modeling. Supports CVPR/ICCV/ECCV/SIGGRAPH venues. Multi-agent adversarial review, citation integrity gates, style calibration.
Review 3DGS implementation code for correctness, performance bugs, and best practices. Covers CUDA kernels, rendering pipeline, training loop, loss functions. Detects 67+ known bug patterns.
Compare 3D Gaussian Splatting variants across 10+ dimensions. Built-in knowledge of 548+ methods across 25 categories.
Guide for deploying 3DGS from research to production: 10 industry verticals, engineering stack, GIS toolchain solutions, cross-platform deployment, and common pitfalls
Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets CVPR/ICCV/ECCV/SIGGRAPH/TVCG.