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protoss-voice

Generate Protoss-style (StarCraft) voice effects using SoX and FFmpeg.

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Kernel8901/ai-agent-skills-classification
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4 de abril de 2026 a las 15:26
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SKILL.md
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name
protoss-voice
description
Generate Protoss-style (StarCraft) voice effects using SoX and FFmpeg.
metadata
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# Protoss Voice Effect Applies a "Khala" psionic transformation chain to audio files using the V9 "Massive Void" engine. ## Usage Run the script on any audio file: ```bash python3 skills/protoss-voice/protoss_fx.py <path_to_audio_file> ``` **Example:** ```bash python3 skills/protoss-voice/protoss_fx.py recordings/my_voice.mp3 ``` Files are saved as `*_psionic.mp3` in the source directory. ## Algorithm The current architecture prioritizes a massive, distinctive spatial presence. 1. **Shadow Generation:** Pitch shift (-2 semitones) + Time stretch (0.9x). 2. **Void Layer:** Reverse -> Dense Reverb -> Reverse (creates "pre-verb" suction). 3. **Mastering:** Original voice is discarded. Bass boosted (+5dB), Subsonics cut (<100Hz). ## Integration Workflows ### ElevenLabs Post-Processing This skill is designed to be used as a post-processing step for TTS generation. When generating voice content to mimic "Selendis" or other Protoss personas: 1. **Generate:** Create raw speech using ElevenLabs. 2. **Process:** Pass the output file immediately through `protoss_fx.py`. 3. **Result:** Use the resulting `_psionic.mp3` file as the final asset. ## Requirements Requires `ffmpeg` and `sox` (Sound eXchange). ```bash brew install ffmpeg sox ``` ## Agent Protocol When a user requests audio or voice interaction involving a Protoss persona: 1. **Generate Raw Audio:** Use the `tts` tool to generate the base speech file. 2. **Silence:** Do NOT present the output path from the `tts` tool to the user yet. 3. **Process:** Execute the python script on the raw file: `python3 skills/protoss-voice/protoss_fx.py <path_from_tts>` 4. **Deliver:** Use the `message` tool to send the file explicitly (more reliable than text echo): `message(action="send", filePath="<path_from_script>", asVoice=true)`
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