Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native.
Software Mansion's best practices for audio in React Native using react-native-audio-api. Covers audio playback (buffer sources, oscillators, streaming), recording (file, callback, graph), audio effects (gain, filters, delay, convolver, panner, waveshaper), real-time analysis and visualization, audio worklets (custom synthesis, UIRuntime/AudioRuntime), system integration (sessions, interruptions, permissions), and testing. Trigger on: react-native-audio-api, AudioContext, AudioRecorder, AudioBuffer, AudioBufferSourceNode, AudioBufferQueueSourceNode, OscillatorNode, StreamerNode, GainNode, BiquadFilterNode, DelayNode, ConvolverNode, StereoPannerNode, WaveShaperNode, AnalyserNode, AudioParam, AudioManager, PlaybackNotificationManager, RecordingNotificationManager, WorkletNode, WorkletSourceNode, WorkletProcessingNode, audio playback, record audio, microphone, waveform, audio visualization, audio streaming, audio worklet, or any React Native feature that captures, processes, or emits sound.