Skip to main content

game-engine-targets

Estrellas0
Forks0
Actualizado15 de junio de 2026 a las 12:47

THE deep cross-engine reference for the Arcade crown. Read this before any engine-selection decision or per-engine tech-design checklist. Covers conventions, asset/data patterns, runtime AI, netcode, perf tooling, and build/cert path for Unity, Unreal Engine 5, Godot, Web (Babylon.js/Three.js/Phaser/PlayCanvas), Spring/Recoil RTS, and custom engines — plus when to pick which. Owned by The Forgemaster; maps to the pair-programmer game-dev-unity/unreal/godot/web/custom profiles. Produces selection matrices and tech-design checklists only — implementation is a DEV_TASK to engineering. Always pins perf claims to the game-perf-budget rubric tiers.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

SKILL.md
readonly