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game-vision-and-pillars

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Actualizado15 de junio de 2026 a las 12:47

Director-altitude skill for producing a game's vision artifacts — the one-pager, the testable pillar set, and the greenlight memo — at studio-leadership altitude. Read this before any greenlight, scope arbitration, or vision-lock. Owns the hook, the singular audience, the comp set, the USP, 3-5 falsifiable pillars, named anti-pillars, kill-criteria, and the target launch quarter. Invoked by The Director; feeds the game-design-pillars-testable gate. Complements (does not duplicate) the engineering-side game-design skill in pair-programmer, which authors the GDD body.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

SKILL.md
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