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level-and-world-design

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Actualizado15 de junio de 2026 a las 12:47

Level-design-director skill for producing level and world specs at studio altitude — pacing diagrams annotated with the verb, critical-vs-optional paths with jump/traversal margins, encounter maps, PCG + LLM generation pipelines with constraint solving, navigation graphs, and streaming/occlusion/perf-aware layout in ENGINE UNITS. Read this before designing any level, world, or generation pipeline. Invoked by The Cartographer and The Duelist. Complements the engineering-side game-design level-greybox template in pair-programmer by adding per-genre pacing, PCG constraint specs, and streaming-budget awareness.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

SKILL.md
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