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ui-ux-design-best-practices UI/UX polish, component design, animation decisions, and Tailwind v4 patterns for making interfaces feel right. Use when reviewing, writing, or refactoring UI code involving animations, transitions, CSS transforms, gestures, Tailwind utility classes, or interactive component behavior. Triggers on tasks involving motion design, interactive states (hover/active/focus), component feel, or any use of Tailwind transition/transform/animation utilities.
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18 archivos name ui-ux-design-best-practices description UI/UX polish, component design, animation decisions, and Tailwind v4 patterns for making interfaces feel right. Use when reviewing, writing, or refactoring UI code involving animations, transitions, CSS transforms, gestures, Tailwind utility classes, or interactive component behavior. Triggers on tasks involving motion design, interactive states (hover/active/focus), component feel, or any use of Tailwind transition/transform/animation utilities.
UI/UX Design Best Practices
Guidelines for building interfaces where every interaction detail compounds into something that feels right. Covers animation decisions, Tailwind v4 motion utilities, component interaction patterns, and accessibility requirements.
When to Apply
Load this skill when:
Writing or reviewing components with hover, active, focus, or enter/exit animations
Implementing transitions, transforms, or keyframe animations (CSS or Tailwind)
Reviewing Tailwind utility usage for motion-related classes
Designing interactive elements: buttons, dropdowns, modals, drawers, tooltips, popovers
Checking accessibility for motion sensitivity (prefers-reduced-motion)
Implementing gesture or drag interactions
Debugging janky or sluggish animations
Reference Documentation
Animation
rules/animation-decision-framework.md - core philosophy, should-animate decision tree, easing selection, duration cheatsheet, perceived performance
rules/animation-springs.md - spring config (Framer Motion / Motion), mouse interactions, interruptibility advantage
rules/animation-component-patterns.md - buttons, scale(0) rule, origin-aware popovers, tooltip instant-on-subsequent, blur crossfades
rules/animation-transitions-transforms.md - CSS transitions vs keyframes, @starting-style, translateY percentages, scale children, GPU acceleration
rules/animation-clip-path.md - inset() shape, hold-to-delete/confirm pattern, tab color transitions, scroll reveals, comparison sliders
rules/animation-gestures.md - momentum dismissal, boundary damping, pointer capture, multi-touch protection, friction stops
rules/animation-performance.md - only animate transform/opacity, CSS variable inheritance, Framer Motion hardware acceleration, WAAPI
rules/animation-accessibility-stagger.md - prefers-reduced-motion, touch hover gating, stagger delays, asymmetric enter/exit timing
rules/animation-review-checklist.md - component design principles, slow-motion debugging, review checklist table
Tailwind v4
rules/tailwind-v4-changes.md - v3→v4 migration table, arbitrary value syntax, CSS variable shorthand
rules/tailwind-transitions.md - transition-property, transition-duration, transition-timing-function, transition-delay
rules/tailwind-transforms.md - scale, translate, rotate, transform-origin, GPU transform-gpu
rules/tailwind-animations.md - animate-* builtins, custom @theme keyframes
rules/tailwind-effects.md - opacity, blur, backdrop-blur
rules/tailwind-interactivity.md - will-change, pointer-events, cursor, user-select
rules/tailwind-variants.md - motion-reduce: / motion-safe:, touch hover gating, starting:, stacking variants
rules/tailwind-patterns.md - ready-to-use patterns (button, dropdown, modal, toast, tooltip, stagger, frosted glass) + anti-patterns table
Quick Reference
The One Rule Only animate transform and opacity. These skip layout and paint, running on the GPU. Animating height, padding, margin, or width triggers all three rendering steps and causes jank.
Animation Decision by Frequency Frequency Decision 100+ times/day (keyboard shortcuts, command palette) No animation - ever Tens of times/day (hover effects, list navigation) Remove or drastically reduce Occasional (modals, drawers, toasts) Standard animation Rare or first-time (onboarding, celebrations) Can add delight
Duration Cheatsheet Element Duration Button press feedback 100–160ms Tooltips, small popovers 125–200ms Dropdowns, selects 150–250ms Modals, drawers 200–500ms Marketing / explanatory Can be longer
Rule: UI animations under 300ms. A 180ms dropdown feels more responsive than a 400ms one.
Easing Cheatsheet Situation Easing Tailwind Element entering / exiting ease-out ease-outElement moving on screen ease-in-out ease-in-outHover / color change ease ease-linear or defaultConstant motion (spinner, marquee) linear ease-linear
Never use ease-in for UI interactions. It starts slow - the exact moment the user is watching most closely - making the interface feel sluggish.
Custom Easing Values (register in @theme) @theme {
--ease-out-strong : cubic-bezier (0.23 , 1 , 0.32 , 1 );
--ease-in-out-strong : cubic-bezier (0.77 , 0 , 0.175 , 1 );
--ease-drawer : cubic-bezier (0.32 , 0.72 , 0 , 1 );
}
<div class ="ease-(--ease-out-strong)" > ...</div >
Tailwind Quick Patterns
<button class ="transition-transform duration-160 ease-out active:scale-[0.97]" >
<div class ="transition-[transform,opacity] duration-200 ease-out
data-[state=closed]:scale-95 data-[state=closed]:opacity-0
origin-top-left" >
<div class ="transition-[transform,opacity] duration-300 ease-out
starting:opacity-0 starting:translate-y-4" >
<div class ="transition-transform motion-reduce:transition-none" >
Review Format When reviewing UI code, output a markdown table:
Before After Why transition: all 300mstransition: transform 200ms ease-outSpecify exact properties; avoid all transform: scale(0)transform: scale(0.95); opacity: 0Nothing appears from nothing ease-in on dropdownease-out with custom curveease-in feels sluggishNo :active state on button active:scale-[0.97]Buttons must feel responsive to press transform-origin: center on popoverorigin-[var(--radix-popover-content-transform-origin)]Scale from trigger, not center Animation on keyboard action Remove animation entirely Repeated 100x/day - animation adds delay Duration > 300ms on UI element Reduce to 150–250ms Slow transitions feel broken Hover without @media (hover: hover) guard Add @media (hover: hover) and (pointer: fine) Touch devices trigger hover on tap Keyframes on rapidly-triggered element CSS transitions for interruptibility Keyframes restart from zero on interruption Framer Motion x/y props under load transform: "translateX()" stringShort-hand props are not hardware-accelerated Same enter/exit speed Exit faster than enter Slow deliberate entry, snappy exit All elements appear at once Stagger 30–80ms between items Cascading feels more natural
Full Reference For detailed explanations, code examples, and Tailwind mappings, read the files listed in Reference Documentation above. Load only the specific rule files relevant to the current task to minimize token usage.
Más de este repositorio USE WHEN: editing Cursor/Claude agent config, rules, hooks, skills, MCP, subagents, slash commands, or dual-tree sync; or when asking how Claude vs Cursor instructions are laid out in this monorepo. DO NOT USE WHEN: implementing app features, Workers, or frontend UI unless the task is specifically about agent tooling.
pnpm workspace and dependency management for this monorepo. Triggers on: pnpm install, pnpm add/remove/update, workspace protocol, catalogs, filtering, lockfile, hoisting, allowBuilds, minimumReleaseAge, CI install failures, and dependency version drift. Use when user or agent: adds/removes packages, scaffolds workspace packages, debugs install/hoisting issues, updates shared tool versions, or changes pnpm-workspace.yaml.
Architecture-focused monorepo review. USE WHEN: user runs /review-architecture or explicitly asks for this review. DO NOT USE WHEN: implementing features or fixing bugs unless the user asked for a review.
Ocupaciones relacionadas SOC
Basado en la clasificación ocupacional SOC