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manim-scene-craft

Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].

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mangowhoiscloud/geode
Última actividad en el origen
7 de septiembre de 2026 a las 02:05
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14
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2

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SKILL.md
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name
manim-scene-craft
description
Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].
# Manim Scene Craft Use before writing a scene or changing render, font, arrow, or layout constants. Skip this skill for changelog, documentation, or non-visual code. ## Core invariants The five rules below are non-negotiable. Detailed rationale + code lives in `rules/`. 1. **Single text entry point.** All `Text(...)` calls go through `_make_text` so the EN/KO font + `weight=NORMAL` lock can't slip. Raw `Text(` is a regression. See [rules/scene-skeleton.md](rules/scene-skeleton.md). 2. **Padding safe zones.** Box + header + outline lines arrange as a single `VGroup(...).arrange(DOWN, buff=...).next_to(body.get_top(), DOWN, buff=...)` — never as separate `move_to` calls. See [rules/safe-zones.md](rules/safe-zones.md). 3. **Section transitions in one play.** `_set_section_title` bundles FadeOut(prior title) + FadeOut(prior content) + FadeIn(new title) into a single `self.play(...)` so transitions don't show a 0.5–0.8 s empty frame. See [rules/scene-skeleton.md](rules/scene-skeleton.md). 4. **Arrow labels perpendicular.** Arrow labels offset ≥ 0.5 perpendicular to the arrow direction. `UP * 0.25` from center is forbidden — near-vertical dashed lines slice through the glyphs. See [rules/safe-zones.md](rules/safe-zones.md). 5. **Layout ratchet on every box.** Every new container + text pair gets a `Site(...)` entry in `verify_hero_layout.py`. Run `--update-baseline` locally, commit `layout_baseline.json`. See [rules/layout-ratchet.md](rules/layout-ratchet.md). ## File map | File | Purpose | |------|---------| | [rules/scene-skeleton.md](rules/scene-skeleton.md) | Imports, palette, `_t`, `_make_text`, `_set_section_title`, Bit construction order | | [rules/safe-zones.md](rules/safe-zones.md) | Padding rules, arrow geometry, canvas edge limits, `_dashed_arrow_with_head` | | [rules/multilingual-render.md](rules/multilingual-render.md) | EN/KO lang switch, render commands, output paths, `~/Downloads/` copy | | [rules/layout-ratchet.md](rules/layout-ratchet.md) | `verify_hero_layout.py` SITES + baseline JSON + CI step | | [references/data-sot.md](references/data-sot.md) | Which markdown SoT each scene reads from + parity rules | | [references/pre-pr-checklist.md](references/pre-pr-checklist.md) | 5-item grep checklist before pushing | | [references/external-oss.md](references/external-oss.md) | adithya-s-k/manim_skill (mobject API reference) + other OSS, with stars / last-push verified 2026-05-21 | ## Pre-flight ```bash uv add manim --dev && uv sync brew install pkg-config cmake # macOS, for pycairo brew install --cask font-pretendard # KO font uv run python scripts/visualizations/verify_hero_layout.py --static-check ``` `--static-check` validates the committed `layout_baseline.json` without importing Manim — fast CI gate. ## Standard render ```bash uv run manim -qh -o <Name>-EN scripts/visualizations/<file>.py <SceneClass> GEODE_HERO_LANG=ko uv run manim -qh -o <Name>-KO scripts/visualizations/<file>.py <SceneClass> cp media/videos/<file>/1080p60/<Name>-{EN,KO}.mp4 ~/Downloads/ ``` After render, run the post-mortem audit workflow in [[viz-frame-audit]]. ## Workflow differentiator `adithya-s-k/manim_skill` (874★) is the recommended external reference for the general ManimCE API. This skill layers GEODE-specific patterns on top that the external skill does not cover: EN/KO lang switch, Helvetica Neue + Pretendard pairing with `weight=NORMAL` lock, Anthropic-style 6-color palette, `verify_hero_layout.py` ratchet, `_dashed_arrow_with_head` stage-coupled head tinting, and the 12+ defect catalogue from four validated scenes. The defect catalogue (filewalk × 5, hero × 7) lives in [[viz-frame-audit]]'s `references/defect-catalogue.md`.
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