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MengTo/Skills

SkillsMP ha recopilado 130 skills de MengTo/Skills. Abre una skill para revisar su origen y sus detalles.

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Catálogo de SkillsMP actualizado
skills recopiladas
130
Estrellas en GitHub
5036
Forks en GitHub
624

Mostrando 40 de 130 skills recopiladas.

ocupación
Desarrolladores web
descripción

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to…

Idioma del texto original: inglés

actualizado
ocupación
Artistas de efectos especiales y animadores
descripción

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset…

Idioma del texto original: inglés

actualizado
ocupación
Artistas de efectos especiales y animadores
descripción

Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant,…

Idioma del texto original: inglés

actualizado
ocupación
Otras ocupaciones informáticas
descripción

Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or independent reviewers, loop until done, benchmark against references, apply a harsh…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Idioma del texto original: inglés

actualizado
ocupación
Analistas de garantía de calidad de software y probadores
descripción

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

Idioma del texto original: inglés

actualizado
ocupación
Diseñadores gráficos
descripción

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on…

Idioma del texto original: inglés

actualizado
ocupación
Diseñadores de interfaces web y digitales
descripción

Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.

Idioma del texto original: inglés

actualizado
ocupación
Diseñadores de interfaces web y digitales
descripción

Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores web
descripción

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or…

Idioma del texto original: inglés

actualizado
Mostrando 40 de 130 skills recopiladas.