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shader-edsl-binding-and-typed-container

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Actualizado16 de mayo de 2026 a las 14:55

Covers rendiation's strongly-typed GPU resource containers (UniformBufferDataView, StorageBufferDataView, GPUTypedTextureView, GPUSamplerView, StorageTextureView) and how they bind on both the shader side (bind_by) and the pass side (bind). Use when creating GPU resources, wiring them into shaders, and binding them at render time. Depends on shader-edsl-core for the stage-agnostic language primitives.

Instalación

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