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minemap-layer-system
MineMap 图层系统规范。用于图层类型选型、各类 layer 参数展开、增删改移、过滤、缩放范围与渲染顺序控制。
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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MineMap 图层系统规范。用于图层类型选型、各类 layer 参数展开、增删改移、过滤、缩放范围与渲染顺序控制。
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
MineMap 3D 公告板(Billboard)专题。覆盖 BillboardMaterial / BillboardGeometry / BillboardInstance 动画、拾取高亮、动态纹理更新与轨迹对象联动;不与 DOM 覆盖物 Marker 混淆。
MineMap 云与大气渲染链。用于启用体积云(多层 CloudLayer)、单片实例化云(map.cloudCollection)、大气散射与太阳 / 天空辐照度,重点说明主分支公开参数与禁用字段。
MineMap 事件订阅模型、图层事件代理、once/off 管理、矢量与三维对象拾取。
MineMap 热力图(heatmap)专题。用于二维 / 三维热力图、贴地热力、聚合权重、热力色阶与 3D 显示模式,重点说明 paint/layout 参数边界与典型失败场景。
MineMap KML 数据源。用于加载 KML / KMZ 文件,解析 LineStyle / IconStyle / LabelStyle / PolyStyle 等样式继承,并把 KML 属性映射为 line / circle / fill / symbol 派生图层。
MineMap 材质与着色规范。覆盖 `StandardMaterial`、`PhongMaterial`、`PhysicalMaterial`、`LambertMaterial`、`PolylineMaterial` 等主流材质的选型与调参。
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| name | minemap-layer-system |
| description | MineMap 图层系统规范。用于图层类型选型、各类 layer 参数展开、增删改移、过滤、缩放范围与渲染顺序控制。 |
MineMap 的 layer 体系仍然是 2D/2.5D 地图渲染主干,但不是全部三维能力的统一入口。
从 source/api/map.js 与 source/style/style_layer/*.js 可确认,正式 style/layer 类型主要包括:
backgroundcirclefilllinesymbolrasterheatmapextrusionspritetrackingsymtrackinghistogramdynamicLine / dynamic-line 兼容体系3d-model / 3d-tiles结论要先分两层:
background、circle、fill、line、symbol、raster、heatmap、extrusionsprite、tracking、symtracking、histogram、dynamicLine、3d-model、3d-tiles统一原则:
addSource() + addLayer()map.addSceneComponent()Primitive / Geometry 更清晰图层系统的主要入口:
map.addLayer(layer, before?)map.removeLayer(id)map.getLayer(id)map.moveLayer(id, beforeId?)map.upwardMoveLayer(id, afterId?)map.setFilter(layerId, filter)map.setSourceFilter(layerId, filter)map.setLayerZoomRange(layerId, minzoom, maxzoom)map.setPaintProperty(layerId, name, value)map.getPaintProperty(layerId, name)map.setLayoutProperty(layerId, name, value)map.getLayoutProperty(layerId, name)几乎所有 layer 注释都重复强调了同一组通用字段:
id:图层唯一标识type:图层类型source:source id;部分 demo 也支持内联 source,但长期维护不如分开写清楚source-layer / sourceLayer:仅对 MVT / vector tile 有意义filter:按要素属性过滤minzoom / maxzoom:图层显示区间layout.visibility:visible / nonesource.maxzoom 和 layer.maxzoom 的真实关系源码注释在多个图层类里都重复写了同一条规则:
source.maxzoom < layer.maxzoom,则在 (source.maxzoom, layer.maxzoom] 之间仍会显示,但本质是在放大 source 最高级别的数据source.maxzoom > layer.maxzoom,则在 (layer.maxzoom, source.maxzoom] 之间图层不会显示,即使 source 还有更高层级数据所以:
SceneModel / SceneTileset / primitivelayout / paintbackground用途:背景色、背景纹理、DEM 派生地形分析色带。
兼容数据:本质上不依赖普通矢量 source;做坡度/坡向/高程分带时通常配合 terrain。
关键 layout:
visibility关键 paint:
background-color:背景颜色background-pattern:背景纹理名,来自 spritebackground-pattern-fixed:纹理是否固定,不随 zoom 变化background-opacity:背景透明度background-terrain-analysis:DEM 分析颜色表达式,支持 slope / aspect / elevation_bandMineMap 特有项:
show-depth:调试项,不建议外部使用present-shadow:注释明确写了“外部不支持创建,强烈不建议”严格约束:
circle用途:点要素圆点渲染,适合 POI、采样点、聚合点结果。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
circle-sort-keyvisibilitycircle-height-key:用属性字段给 circle 提供高程,不写则不带高程关键 paint:
circle-radiuscircle-colorcircle-blurcircle-opacitycircle-stroke-widthcircle-stroke-colorcircle-stroke-opacitycircle-pitch-scale:map / viewportcircle-pitch-alignment:map / viewportcircle-translatecircle-translate-anchor说明:
circle-translate* 在 4.22 源码注释里已标成“弃用”语义PointPrimitiveCollectionline用途:普通线、道路、边界、渐变线、贴地图案线、带附属线名 symbol 的线图层。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
line-cap:butt / round-butt / round / squareline-join:miter / round / bevelline-miter-limitline-round-limitline-sort-keyline-height-offsetborder-visibilityvisibility关键 paint:
line-opacityline-colorline-widthline-border-widthline-border-opacityline-border-colorline-gap-widthline-offsetline-blurline-dasharrayline-patternline-gradientline-translateline-translate-anchorhalf-renderline-normal-directionMineMap 特有项:
stencil-test:解决同层重叠问题的内部向参数,不建议随意手写symbolLayerConfig:给线附带一层线名 / 路名 symbol 配置symbolLayerConfig 常用字段:
layout.text-fieldlayout.text-sizelayout.text-line-heightlayout.text-allow-overlaplayout.text-pitch-alignmentlayout.symbol-placement,默认常见是 line-centerlayout.text-justifylayout.text-letter-spacinglayout.text-max-anglepaint.text-colorpaint.text-opacitydepth-testauto-heightauto-height-offsethiddenType严格约束:
line-gradient 只能与 lineMetrics: true 的 GeoJSON source 一起用PolylineGeometry,大量贴地线优先 source 的 adaptTerrainhalf-render、line-normal-direction 注释仍标记为“暂不生效”fill用途:矢量面、区域底色、面贴图、水面类 fill、面附带文字、面附带边线。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
fill-sort-keydynamic:water / none,注释标记为暂不生效visibility关键 paint:
fill-antialiasfill-opacityfill-colorfill-outline-colorfill-patternfill-translate-anchorfill-waterfill-water-texturefill-water-speedfill-water-wave-sizesunlight-colorsunlight-directionsky-colorfill-dynamic-speedfill-dynamic-image-urlfill-offsetfill-rotationfill-scaleMineMap 特有层级参数:
symbolLayerConfig:给面附带标签borderLayerConfig:给面附带边线depthreflectivityflowSpeedflowScalewaterAbsorptionCoeffheightOffsetsymbolLayerConfig 常见字段:
layout.text-fieldlayout.text-sizelayout.text-max-widthlayout.text-line-heightlayout.text-allow-overlaplayout.text-pitch-alignmentpaint.text-colorpaint.text-opacitydepth-testauto-heightauto-height-offsethiddenTypeborderLayerConfig 常见字段:
paint.line-colorpaint.line-opacitypaint.line-widthpaint.line-dasharray严格约束:
fill-pattern 仍有问题,“暂时不要使用”fill-dynamic-speed、fill-dynamic-image-url 注释写明“暂不生效”PolygonGeometrysymbol用途:点图标、点文字、点图文、沿线标注、线中心标注、带高程 symbol。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
symbol-placement:point / line / line-centersymbol-spacingsymbol-avoid-edgessymbol-sort-keysymbol-z-ordersymbol-height-keysymbol-height-offsetsymbol-pick-color图标相关 layout:
icon-imageicon-sizeicon-rotateicon-paddingicon-keep-uprighticon-offseticon-anchoricon-pitch-alignmenticon-rotation-alignmenticon-allow-overlapicon-ignore-placementicon-optionalicon-text-fiticon-text-fit-padding文字相关 layout:
text-fieldtext-fonttext-sizetext-max-widthtext-line-heighttext-letter-spacingtext-anchortext-max-angletext-rotatetext-paddingtext-keep-uprighttext-transformtext-offsettext-allow-overlaptext-variable-anchortext-justifytext-radial-offsettext-ignore-placementtext-optionaltext-pitch-alignmenttext-rotation-alignmentvisibility关键 paint:
icon-opacityicon-coloricon-halo-coloricon-halo-widthicon-halo-bluricon-translateicon-translate-anchortext-opacitytext-colortext-halo-colortext-halo-widthtext-halo-blurtext-translatetext-translate-anchorMineMap 特有层级参数:
auto-heightauto-height-offsethiddenTypeclassificationType严格约束:
classificationType 只支持 minemap.ClassificationType.FORCE_VECTOR_OVER_MODELsymbol-pick-color 仅在带高程 symbol 做精确点击时才值得打开,否则可能影响性能hiddenType 的场景遮挡不支持沿线文字raster用途:影像、地图瓦片、WMTS、TMS、百度瓦片、叠地形、区域裁剪、模板裁剪。
兼容数据:RasterTileSource
关键 layout:
visibility关键 paint:
raster-opacityraster-hue-rotateraster-brightness-minraster-brightness-maxraster-saturationraster-contrastraster-resamplingraster-fade-durationMineMap 特有层级参数:
depth-testindependentwireframemaskingEnabledmaskingPolygonHierarchy严格约束:
raster-fade-duration 暂不生效wireframe 只是渲染样式开关,不是分析能力入口heatmap用途:二维热力图和三维热力图。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
visibilitydisplay-mode:2d / 3d关键 paint:
heatmap-heightheatmap-radiusheatmap-weightheatmap-intensityheatmap-colorheatmap-opacityheatmap-height-factor严格约束:
heatmap-height-factor 仅在 display-mode = '3d' 时生效heatmap-color 是颜色阶梯表达式;源码会在修改后重建 color rampextrusion用途:白膜建筑、挤出面、顶侧分纹理、扫描和发光特效。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
visibility关键 paint:
extrusion-opacityextrusion-colorextrusion-patternextrusion-top-patternextrusion-heightextrusion-baseextrusion-pattern-factorextrusion-close-stencil-clipextrusion-self-bloomextrusion-bloom-heightextrusion-glow-pure-color-heightextrusion-glow-widthextrusion-glow-speedextrusion-offsetextrusion-rotationextrusion-scaleextrusion-translateextrusion-translate-anchorMineMap 特有层级参数:
radiation-regionsuseEnvMapmetallicroughnessshininesstopPatternCompatible严格约束:
extrusion-translate* 注释已标明废弃SceneModelsprite用途:粒子路况线、动态图案线、基于贴图或纯数据的运动线效果。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
sprite-capsprite-joinsprite-miter-limitsprite-round-limitsprite-sort-keyvisibility关键 paint:
sprite-opacitysprite-colorsprite-widthsprite-gap-widthsprite-offsetsprite-blursprite-speed-factorsprite-speedsprite-patternsprite-move-directionsprite-interpolatesprite-statussprite-instatussprite-height-offsetsprite-translatesprite-translate-anchor严格约束:
classificationType 的贴地形式sprite-move-direction 注释写为暂不生效tracking用途:OD 线、粒子流动轨迹线。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
tracking-captracking-jointracking-round-limittracking-sort-keytracking-display-mode:loop / reverse / loop-reserve / reverse-reservevisibility关键 paint:
tracking-opacitytracking-colortracking-widthtracking-gap-widthtracking-offsettracking-blurtracking-typetracking-run-timetracking-seg-counttracking-seg-grouptracking-speedtracking-delaytracking-speed-factortracking-translatetracking-translate-anchor严格结论:
PolylineGeometry + PolylineMaterial 的 OD 线能力symtracking用途:沿轨迹移动的图标跟踪,如车辆、小车、设备移动图标。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
symtracking-display-mode:default / time-sequence / timestampsymtracking-time-segmentsymtracking-fpssymtracking-sort-keysymtracking-z-ordercompatible-modesymbol-spacingicon-sizeicon-imageicon-offsettext-optionalvisibility关键 paint:
icon-opacityicon-coloricon-halo-coloricon-halo-widthicon-halo-blursymtracking-delay层级参数:
classificationType 只支持 FORCE_VECTOR_OVER_MODEL严格结论:
AnimationManagercompatible-mode: falsehistogram用途:柱状图层、分段颜色柱体、上下波动柱体。
兼容数据:GeoJSONSource、VectorTileSource
关键 layout:
histogram-max-height-renderhistogram-color-rendervisibility关键 paint:
histogram-opacityhistogram-colorhistogram-colorshistogram-heighthistogram-basehistogram-vertical-gradienthistogram-speedhistogram-max-heighthistogram-countdepth-changehistogram-translatehistogram-translate-anchor严格结论:
histogram-colors 需要 5 个颜色,注释写得很死,不要少给dynamicLine / dynamic-line用途:历史动态线效果。
当前状态:
dynamic_line_style_layer.js 类注释明确标记 @deprecated结论:
3d-model / 3d-tiles3d-model:
TDModelSource3d-model-opacity、visibility、classificationTypeSceneModel,功能更丰富,不推荐继续走此路径3d-tiles:
TDTilesSourcepoint-cloud-color、visibilitySceneTileset,功能更丰富,不推荐继续走此路径结论:
map.addSceneComponent()视觉参数变化时,优先:
setPaintProperty()setLayoutProperty()setFilter()不要反复:
removeLayer()addLayer()适合热更新的典型字段:
heatmap-colorline-colorline-widthfill-colorfill-patternextrusion-patternextrusion-top-patternraster-opacitysymbol 当普通点层symbol 不是“点 + 文本开关”,而是一整套碰撞、沿线放置、旋转对齐、锚点策略系统。
extrusion 代替 glTF 模型extrusion 只适合面拉伸;模型动画、实例化、裁剪、精确拾取等都不该强塞给它。
3d-model / 3d-tiles layer这两条路径在 4.22 已经明显处于兼容保留状态。
例如:
line-gradient 忘了 lineMetrics: truesource-layer 写在 GeoJSON source 上minzoom / maxzoomfiltersymbol、高程 symbol-pick-color、复杂碰撞要谨慎开demo/html/Circle.htmldemo/html/HeatMap.htmldemo/html/LayerWithSymbol.htmldemo/html/LineWithSymbols.htmldemo/html/ExtrusionExpressions.htmldemo/html/ExtrusionPattern.htmldemo/html/gradientLineLayer.htmlminemap-style-and-dataminemap-style-systemminemap-scene-componentsminemap-2d-3d-overlay-and-classification