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forge-indirect-drawing

Estrellas32
Forks5
Actualizado17 de marzo de 2026 a las 04:52

Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests bounding spheres against frustum planes and writes indirect draw commands — the CPU never decides what to draw. Uses SDL_DrawGPUIndexedPrimitivesIndirect with per-object storage buffers and the first_instance offset pattern for portable instance identification.

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