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pix3-game-dev

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Actualizado21 de julio de 2026 a las 16:50

Guidance for building a GAME on the Pix3 engine — implementing gameplay/features, adding a node, script component, or system, wiring scenes, or answering "how do I do X with the engine/editor". Use BEFORE writing custom game logic so you reach for an existing engine capability (nodes, core:* behaviors, juice, audio buses, camera brain, cutscene director, keyframe animation, shader effects, post-processing, ECS, input, signals) and use it correctly, and so you apply the engine-vs-game decision, the Script-component pattern, and the mutation gateway. Covers both in-editor user scripts and consumer projects that import @pix3/runtime (e.g. DeepCore). NOT for debugging the running editor (use debug-running-game) or generating art (use generate-sprites-in-editor).

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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