| name | shader-dev |
| description | GLSL shader development: ray marching, fluid simulation, particle systems,
and procedural generation. Official MiniMax skill for creating real-time
visual effects in WebGL and creative coding contexts.
|
| triggers | ["shader","GLSL","ray marching","fluid simulation","WebGL shader","procedural generation","visual effects"] |
| das | {"category":"creative-3d","upstream":"https://github.com/MiniMax-AI/skills","upstream_path":"skills/shader-dev/SKILL.md","version":"latest","install":true} |
shader-dev
Catalogue stub — full skill: MiniMax-AI/skills
Decision tree
-
Is the full skill already installed?
Check whether the skill at this location still has a das: block:
- Global:
grep -q "^das:" ~/.agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
- Project:
grep -q "^das:" .agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
- No
das: block → full skill installed, invoke it and proceed
das: block present → go to step 2
-
Detect scope, then install:
To detect scope:
[ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"
Global (installed with -g):
npx skills add MiniMax-AI/skills --skill shader-dev -g -y
Project (installed without -g):
npx skills add MiniMax-AI/skills --skill shader-dev -y
Claude Code: send either command as a chat message starting with ! to run it without leaving the conversation.
Invoke after install
- Skill name:
shader-dev
- Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"
What it does
Official MiniMax GLSL shader skill covering the full real-time graphics toolbox: ray marching for 3D SDFs, fluid dynamics simulation, particle systems, and procedural pattern generation. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.