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quodsoler/unreal-engine-skills

SkillsMP ha recopilado 27 skills de quodsoler/unreal-engine-skills. Abre una skill para revisar su origen y sus detalles.

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Mostrando 27 de 27 skills recopiladas.

ocupación
Desarrolladores de software
descripción

Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Unreal Engine async operations, threading, parallel execution, or concurrency. Also use when the user mentions 'FRunnable', 'FAsyncTask', 'TaskGraph', 'UE::Tasks', 'ParallelFor', 'TFuture', 'TPromise', 'Async()', 'thread…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with audio, sound, music, UAudioComponent, PlaySoundAtLocation, SoundCue, MetaSound, attenuation, submix, concurrency, SFX, or spatial audio in Unreal Engine. See references/audio-setup-patterns.md for music system and ambient…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when writing Unreal Engine C++ code involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection, or smart pointers. Also use when the user asks about "UE C++", USTRUCT, UENUM, FName, FText, TObjectPtr, TWeakObjectPtr,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when extending the Unreal Editor with editor tool, editor utility widget, Blutility, detail customization, property customization, editor mode, asset editor, editor subsystem, editor extension, UToolMenus, or scripted asset operations. For Slate…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Game Feature plugins, modular gameplay, GameFeatureAction, GameFeatureData, GameFrameworkComponentManager, init state system, experience system, modular components, UPawnComponent, UControllerComponent, UGameStateComponent,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Unreal Engine's gameplay framework classes: GameMode, GameState, PlayerController, PlayerState, Pawn, Character, or GameInstance. Also use when the user mentions 'gameplay framework', 'game rules', 'player management', 'match…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when implementing player input with Unreal Engine's Enhanced Input system. Also use when the user mentions 'Enhanced Input', 'input', 'input action', 'InputAction', 'mapping context', 'InputMappingContext', 'input binding', 'key binding',…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when the user is working with material, shader, MID, dynamic material, material instance, post-process, render target, parameter collection, decal, Nanite, Lumen, or rendering in Unreal Engine. See references/material-parameter-reference.md for parameter…

Idioma del texto original: inglés

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ocupación
Desarrolladores de software
descripción

Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working on multiplayer networking, replication, RPC calls, net role logic, server/client authority, prediction, or synchronizing game state. Also use when the user mentions 'DOREPLIFETIME', 'dedicated server', 'replicated', or 'net role'.…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Niagara particle systems, VFX, effects, emitter, Niagara component, or Niagara parameter in Unreal Engine C++. Covers spawning systems, setting parameters, data interfaces (SkeletalMesh, StaticMesh, Curve, Array),…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when implementing collision detection, trace queries, physics simulation, or physical interactions in Unreal Engine. Triggers on: 'collision', 'trace', 'LineTrace', 'line trace', 'overlap', 'physics', 'hit result', 'sweep', 'collision channel', 'physics…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with procedural generation in Unreal Engine: PCG framework, ProceduralMesh, instanced mesh, HISM, spline, runtime mesh, noise, terrain generation, or dungeon generation. See references/pcg-node-reference.md for PCG node types and…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

When the user wants to create or update their Unreal Engine project context document. Use when the user says 'project context,' 'set up context,' 'UE context,' 'configure project,' or wants to avoid repeating their project setup across UE development tasks.…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with Sequencer, LevelSequence, cutscene, cinematic, camera, movie scene, sequencer event, or Movie Render Queue in Unreal Engine. See references/sequencer-patterns.md for dialogue cutscene, in-game camera, and scripted event…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See…

Idioma del texto original: inglés

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ocupación
Desarrolladores de software
descripción

Use this skill when working with State Tree, StateTree, UStateTree, state machine, StateTreeTask, StateTreeCondition, StateTreeEvaluator, StateTreeSchema, AI State Tree, Mass StateTree, FStateTreeExecutionContext, or data-driven state logic in Unreal Engine.…

Idioma del texto original: inglés

actualizado
ocupación
Analistas de garantía de calidad de software y probadores
descripción

Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UE_LOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with UMG, UI, widget, UserWidget, Slate, HUD, BindWidget, Common UI, menu, or UMG binding in Unreal Engine. See references/widget-types.md for widget type reference and references/common-ui-setup.md for Common UI plugin setup. For…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Use this skill when working with World Partition, level streaming, level travel, OpenLevel, ServerTravel, data layer, world subsystem, level instance, sub-level, seamless travel, open world, or HLOD. See references/streaming-patterns.md for configuration…

Idioma del texto original: inglés

actualizado
Mostrando 27 de 27 skills recopiladas.