| name | gm-finalize |
| description | Seal the current tag: snapshot the per-tag working docs into
docs/tags/<Tag>/, write a CHANGELOG entry, run `git tag`, and reset
per-tag runtime state for the next /gm-gdd round. Does NOT package a
release — that lives in a separate skill.
Explicit invocation only — use /gm-finalize.
|
| disable-model-invocation | true |
GodotMaker Finalize
$ARGUMENTS
You are sealing the current tag (vX.Y.Z) so the next /gm-gdd round can start cleanly. This is a per-tag operation, not a "the game is finished" operation. The user may continue to the next tag right after, or stop here — either way, this tag's deliverables are now archived and git-tagged.
Session Setup
FIRST ACTION — before anything else: Write finalize to .godotmaker/current_role.
Resume Check
Read .godotmaker/stage.jsonl (treat as empty if missing) — each line is {"role": X, "ts": Y, ...}.
- If
PLAN.md does not exist or is missing the **Tag:** header → STOP. Tell the user the project is in a bad state; re-run /gm-gdd to regenerate the current tag's working docs.
- If no event with
role == "accept" and decision == "accept" exists anywhere in the file → STOP. Tell user to run /gm-accept first.
(Events with decision == "fix" or decision == "done" are trace records, not completions.)
- If
.godotmaker/final_report.json exists and git tag <Tag> already exists → STOP. Tell the user:
"Tag {Tag} already finalized. Run /gm-gdd to start the next tag, or stop here.
If you need to redo this step or have other plans, just tell me."
- Otherwise → proceed.
Resolve godot binary
Read godot_path from .claude/godotmaker.yaml and substitute it
verbatim for <godot_path> in every godot --headless … command
below. The path was validated at publish time and is the source of
truth for which Godot binary this project uses.
If .claude/godotmaker.yaml is missing the godot_path field, fall
back to plain godot (PATH lookup). If THAT also fails, STOP and tell
the user Godot binary not configured — re-run tools/publish.py to set godot_path in .claude/godotmaker.yaml. Do NOT spelunk through PATH
directories or guess install locations.
Process
1. Read the current tag
Read PLAN.md, extract **Tag:** header value (e.g. v0.2.0). All later steps refer to this as <Tag>.
2. Quick Sanity Check
"<godot_path>" --headless --quit 2>&1 — builds clean
PLAN.md — no pending or in_progress tasks; all verified
.godotmaker/evaluation.json exists with result: "approve"
If any check fails, STOP and tell the user which one — finalize must not seal a broken tag.
3. Document Consistency Check (current tag scope)
Run these fast gates before archiving. For passing gates, continue silently. For failures, update the root doc to match reality and remember the path for doc_updates.
- PLAN.md: All tasks are
verified; Tag Mechanics and Inherited Mechanics sections exist.
- STRUCTURE.md:
extends Component and extends System filenames under src/ appear in the component/system listings.
- ASSETS.md: Asset paths for current-tag generated rows exist under
assets/ or references/.
- SCENES.md: Scene paths referenced for this tag exist on disk.
- MEMORY.md: If a current-tag discovery is now superseded by the final implementation, mark it
(superseded by …).
Apply documentation fixes only. Finalize does not change code.
4. Archive into docs/tags/<Tag>/
From the project root run:
python tools/seal_tag.py archive <Tag>
The helper copies per-tag working docs and best-effort runtime evidence:
| Destination | Source |
|---|
docs/tags/<Tag>/GDD-snapshot.md | GDD.md |
docs/tags/<Tag>/PLAN.md | PLAN.md |
docs/tags/<Tag>/STRUCTURE.md | STRUCTURE.md |
docs/tags/<Tag>/STYLE.md | STYLE.md |
docs/tags/<Tag>/SCENES.md | SCENES.md |
docs/tags/<Tag>/MEMORY.md | MEMORY.md |
docs/tags/<Tag>/evaluation-final.json | .godotmaker/evaluation.json |
docs/tags/<Tag>/evidence/e2e/ | e2e/ excluding e2e/screenshots/ |
docs/tags/<Tag>/evidence/screenshots/ | e2e/screenshots/ |
docs/tags/<Tag>/evidence/manifest.json | generated by tools/seal_tag.py archive |
Exit codes: 2 if any required document source is missing, 1 if a required document copy fails.
Then verify the archive landed — list docs/tags/<Tag>/ and confirm all document destination files are present. If a required document destination is missing or has stale content (size or mtime mismatching the source), STOP and report to the user.
Do not Edit/Write these destinations yourself.
Do NOT archive ASSETS.md, .godotmaker/stage.jsonl, metrics.jsonl, or traces/.
5. Generate docs/tags/<Tag>/CHANGELOG.md
From the project root run:
python tools/seal_tag.py bundle <Tag>
The bundle JSON on stdout has:
roadmap_entry (heading + body from ROADMAP.md for <Tag>)
plan_tag_mechanics (list of <Tag>-Mn IDs)
previous_tag + git_log_since_previous_tag (--oneline slice)
test_count.unit (count of test/**/*.gd) + test_count.e2e (count of e2e/**/test_*.py)
evidence.archive_path, evidence.e2e_files, evidence.screenshots, evidence.warnings
Combine that with PLAN.md task table and evaluation.json minor_issues, and write docs/tags/<Tag>/CHANGELOG.md directly. Keep the entry concise. Use this format:
# Changelog — <Tag>
**Released:** <UTC ISO date>
**Theme:** <ROADMAP headline>
## Delivered mechanics
- [<Tag>-M1] <description>
- [<Tag>-M2] ...
## Added systems / scenes / assets
- <bulleted list pulled from PLAN.md>
## Refactored from prior tags (if any)
- <files / systems modified that belonged to a previous tag, with one-line reason>
## Known limitations
- <minor issues from evaluation.json that ship as-is>
6. Generate Final Report
Field sources for the schema below:
summary.tag_mechanics — bundle plan_tag_mechanics (from step 5)
summary.test_count.unit — bundle test_count.unit (direct)
summary.test_count.e2e_tag + e2e_regression — split bundle test_count.e2e by which test files were added this tag (use PLAN's task table / git log to decide)
summary.systems_added + components_added — PLAN task table (already in context from step 3)
known_limitations — evaluation.json minor_issues + MEMORY.md's "Known limitations" entries
doc_updates — root docs you edited in step 3
evidence — bundle evidence object
Write .godotmaker/final_report.json:
{
"status": "tag_sealed",
"tag": "<Tag>",
"completed_at": "UTC timestamp",
"archive_path": "docs/tags/<Tag>/",
"git_tagged": true,
"summary": {
"tag_mechanics": ["<Tag>-M1", ...],
"systems_added": [...],
"components_added": [...],
"test_count": {"unit": N, "e2e_tag": M, "e2e_regression": K}
},
"evidence": {
"archive_path": "docs/tags/<Tag>/evidence/",
"e2e_files": N,
"screenshots": M
},
"doc_updates": ["list of root docs updated in step 3"],
"known_limitations": ["from MEMORY.md and evaluation minor_issues"]
}
final_report.json is per-tag overwritten — only the latest tag's report is kept at this path. Historical reports are recoverable from the docs/tags/<Tag>/ archives via git history if needed.
7. Commit pre-tag state
git add -A && git commit -m "chore(finalize): seal <Tag>"
This is the commit git tag <Tag> will point at — it includes the archive (step 4), CHANGELOG (step 5), final_report.json (step 6), and the full pre-truncation .godotmaker/stage.jsonl for this tag.
8. Run git tag <Tag>
git tag <Tag>
If the tag already exists locally, skip silently. If git is unavailable in the project, log the gap and continue.
Do NOT push the tag. Pushing is a separate user decision.
9. Reset per-tag runtime state
From the project root run:
python tools/seal_tag.py reset
That truncates .godotmaker/stage.jsonl and deletes .godotmaker/metrics_current.jsonl. Exit 1 if .godotmaker/ is missing or the truncate/delete fails.
It does NOT touch: .godotmaker/metrics.jsonl (cross-session history), .godotmaker/traces/, .godotmaker/config.yaml, .godotmaker/hooks/, .godotmaker/version, .godotmaker/evaluation.json, .godotmaker/current_role (step 12 clears it).
Then verify the reset landed — .godotmaker/stage.jsonl is empty (0 bytes) and .godotmaker/metrics_current.jsonl does not exist. If either check fails, STOP and report.
The root-level working docs (PLAN.md, STRUCTURE.md, STYLE.md, SCENES.md) stay at root.
10. Append finalize event
From the project root run python tools/append_stage_event.py finalize --tag=<Tag> to append a {"role": "finalize", "ts": "<server-generated UTC>", "tag": "<Tag>"} line to .godotmaker/stage.jsonl. Do NOT hand-write the JSON or the timestamp — the helper exists so the timestamp comes from the system clock, not your own output.
Note: this re-creates stage.jsonl after step 9 truncated it. The single finalize event is the only thing that lives in the new tag's stage.jsonl until /gm-gdd subsequent-mode adds its own event.
11. Commit post-tag stage event
git add -A && git commit -m "chore(finalize): post-seal stage event"
Captures the truncated stage.jsonl plus the new finalize marker — runtime metadata for the next /gm-gdd round, not part of <Tag>.
12. Clear current_role and inform user
Delete .godotmaker/current_role AFTER step 10 has completed — that write needs the role lock in place so check_file_permissions.py keeps the finalize permission scope active.
Then print a compact result:
## Tag <Tag> Sealed
- Archive: docs/tags/<Tag>/
- Git tag: <Tag> (local; not pushed)
- Tag mechanics: {Tag Mechanics IDs or "none"}
- Doc updates this round: {list or "none needed"}
- Known limitations: {list only if non-empty; otherwise "none"}
To start the next tag: /gm-gdd
What this skill explicitly does NOT do
- No release packaging. Building a distributable archive (zip / installer / web export) is the job of a separate release skill, invoked at the user's choice.
- No
git push. The tag stays local until the user pushes it.
- No code changes. Finalize is paper-trail + archive only.
- No cross-tag history rewrite. Older tags' archives in
docs/tags/v0.X.Y/ are immutable from this skill's perspective.