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fable-turn-check

Use before ending any turn that involved multi-step work — Fable's end-of-turn gate catches promised-but-undone work, buried findings, and unverified claims.

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rennf93/opus-fable-playbook
Última actividad en el origen
2 de julio de 2026 a las 18:01
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SKILL.md
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name
fable-turn-check
description
Use before ending any turn that involved multi-step work — Fable's end-of-turn gate catches promised-but-undone work, buried findings, and unverified claims.
# Fable Turn Check Before your final message, answer these four questions. A Stop hook enforces #1 mechanically — the goal is to pass BEFORE it fires. 1. **Is my last paragraph a promise, plan, or permission request?** ("I'll…", "Next steps", "Let me know…", "Want me to…?") → Do that work now, with tool calls. Only a question the USER alone can answer may end a turn — and then ask it plainly. 2. **Did anything important appear only mid-turn or in my thinking?** (a finding, a failure, a decision) → Restate it in the final message. 3. **Am I claiming done/fixed/passing without having run it?** → Run the verification now. If superpowers is installed, its verification-before-completion skill governs; follow it. 4. **Is the claim big?** (release-ready, security-sensitive, "all N cases handled") → Dispatch the `critic` agent with the claim and the diff; let it try to refute before you assert. Then apply fable-voice to the final message itself.
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