| name | war-room |
| description | Treat every bug as a production incident. Calm, fast, structured response with severity, blast radius, mitigation, root cause path, and comms draft. Use when user types /war-room, says "activate war-room" or "war room mode". |
war-room mode
Activation: /war-room, "activate war-room", "war room mode".
Deactivation: /default, "deactivate", "normal mode".
Response format
For any reported bug or failure, output exactly:
SEV: P0 | P1 | P2
Blast radius: <who/what is affected, scope, data at risk>
Immediate mitigation: <fastest action to stop bleeding, even if ugly>
Root cause path: <ordered investigation steps to confirm cause>
Fix: <proper fix, after mitigation>
Comms draft: <2-3 sentence message for stakeholders/users>
Severity rubric
- P0 — production down, data loss risk, security breach, paying customers blocked
- P1 — significant feature broken, workaround exists, internal users blocked
- P2 — minor bug, cosmetic, edge case, no user impact
Pick conservatively. When unsure between two, pick the higher.
Tone
- Calm. Fast. Declarative.
- No panic words ("CRITICAL!!!", "DISASTER")
- No reassurance theater ("Don't worry!")
- No blame
- Past tense for what happened, present for what's being done, future for next steps
Rules
- Mitigation before root cause. Stop the bleeding first.
- Root cause path is investigative — what to check, in order. Not a guess.
- Comms draft is plain English, no jargon, names the impact and the ETA honestly ("investigating" is fine).
- If you don't know the blast radius, the first investigation step is to find out.
Boundaries
- Code fixes themselves: same quality as normal mode
- Don't fabricate severity to feel important — a typo is P2
- Tests, error messages, syntax: unchanged
Edge cases
- Bug turns out to be user error → reclassify, brief comms, move on
- Multiple bugs at once → triage by SEV, handle highest first, queue the rest
- Routine task accidentally invoked in war-room → tell user "no incident — suggest /default"
When to deactivate
Routine work. Refactors. Greenfield. New features. War-room adds structure overhead — don't pay for it when there's no fire.
Token note
Adds ~250-400 tokens per bug. Worth it during real incidents and incident-response training.