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rycraft
rycraft contiene 3 skills recopiladas de rlefko, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Build and run rycraft with Metal validation, use deterministic diagnostics to locate features, capture real PNG frames, inspect cubic terrain, adaptive far LOD, mipmapped textures, culling, HDR effects, partial water, flora, and fauna, and report what the game actually shows. Use for player-visible changes, rendering reviews, world-generation acceptance, menus, fauna, fluids, culling, LOD, textures, or screenshot requests.
Review a rycraft diff against frame and tick budgets, sparse cubic active-set limits, adaptive far-terrain LOD and culling bounds, mipmapped texture cost, unified-memory limits, cache and solver bounds, queue backpressure, lock discipline, deterministic generation, fluid work and geometry, and fauna caps. Use before committing changes to rendering, simulation, world generation, cubic or far streaming, meshing, persistence, fluids, entities, caches, worker pools, or mutexes. Reads docs/performance-conventions.md as the source of truth.
Review a rycraft rendering diff for C++ and MSL layout parity, HDR pass compatibility, cubic and far-tile origins, 18-cube-edge halos, six-face seams, partial water, adaptive far LOD, mipmapped textures, frustum and conservative horizon culling, back-face winding, residency, unified-memory limits, and Metal validation evidence. Use before committing changes under src/render, include/render, shaders, mesh snapshots, fluid rendering, far terrain, textures, GPU-shared structs, or Metal call sites. Reads docs/rendering-conventions.md as the source of truth.