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perf-review

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Actualizado17 de julio de 2026 a las 06:34

Review a rycraft diff against frame and tick budgets, sparse cubic active-set limits, adaptive far-terrain LOD and culling bounds, mipmapped texture cost, unified-memory limits, cache and solver bounds, queue backpressure, lock discipline, deterministic generation, fluid work and geometry, and fauna caps. Use before committing changes to rendering, simulation, world generation, cubic or far streaming, meshing, persistence, fluids, entities, caches, worker pools, or mutexes. Reads docs/performance-conventions.md as the source of truth.

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